{$CLEO .cs}

:NONAME_1
wait 1000
//Declare variables 
var 
4@:float      //$SCREEN_WIDTH:float
5@:float       //$SCREEN_REAL_WIDTH:float
6@:float      //$SCREEN_HEIGHT:float
12@:float     //$WEB_SCREEN_HEIGHT:float
7@:float     //$X_POSITION_PC:float
9@:float     //$X_POSITION_WEB:float
10@:float   //$Y_POSITION_WEB:float  //Used for loading time and mouse speed
2@:float     //mouse_x
3@:float     //mouse_y
11@:int      //Last
13@:int     //Next
8@:int      //Used to indicate if the mouse uses the finger or arrow and also used for loading time
1@:float               
14@:float //used to check if you have just bought something (while it's == 1.0 it displays the purchase message)
15@:int //LC01 style 1=yes, 0=no
0@:int
//$load_wait:int
//Free variables: none
end
wait 100
//zaibatsu sample
0@ = 0
wait 1000
jump @NONAME_2

:NONAME_2
wait 10
//debug
/*if
0AB0:   key_pressed 8
then
0055: put_player $PLAYER_CHAR at 174.0 -997.0 26.0
jump @NONAME_2
end  */
wait 10
if 
0256:   player $PLAYER_CHAR defined 
jf @NONAME_2
wait 0      
if
0183: player $PLAYER_CHAR health >  0
jf @NONAME_2
wait 0
if
010A:   player $PLAYER_CHAR money > 4
jf @NONAME_2
wait 10
if
0197:   player $PLAYER_CHAR 0 158.0 -990.0 175.0 -1006.0
then
03E5: text_box 'WEB1'
jump @NONAME_4
end
jf @NONAME_2

:NONAME_4
wait 0
if and
0197:   player $PLAYER_CHAR 0 158.0 -990.0 175.0 -1006.0
0183: player $PLAYER_CHAR health >  0
010A:   player $PLAYER_CHAR money > 4
then
/*if
   wasted_or_busted
then 
jump @NONAME_2
end      */
if
00E1:   key_pressed 0 15
then 
wait 0
03E6: remove_text_box
01B4: set_player $PLAYER_CHAR can_move 0
0109: player $PLAYER_CHAR money = -5
jump @NONAME_3
end
jump @NONAME_4
end
03E6: remove_text_box
wait 100
jump @NONAME_2

:NONAME_3
wait 10
0169: set_fade_color 0 0 0
043C: set_game_sounds_disable_on_fade 0
fade 0 1000
wait 500 
//Initiallize variables 
6@ = 1080.0
5@ = 1920.0

/////////////////////////////////
15@=1//1 //LC01 yes or no?
/////////////////////////////////

05E0: 5@ = read_memory 9711632 size 4 virtual_protect 1  //X 1920
05E0: 6@ = read_memory 9711636 size 4 virtual_protect 1  //Y 1080

0093: 5@ = integer 5@ to_float
0093: 6@ = integer 6@ to_float 

if 
15@==1
then
6@ *= 1.3   
end

4@=6@
4@*=1920.0
4@/=1080.0

7@ = 5@
7@ -= 4@
7@ /= 2.0

2@=5@
2@/=2.0
2@+=7@
3@=6@
3@/=2.0
         
//11@ = 512.0
//11@ *= 4@
//11@ /=1024.0
12@ = 401.0
12@ *= 6@
12@ /=576.0    
9@ = 251.0//467.0
9@ *= 4@
9@ /=1024.0
9@ += 7@
10@ = 17.0 //28.0
10@ *= 6@ 
10@ /=576.0 
11@ = 0
13@ = 0
8@=1 //1 = arrow, 6 = finger    
//$load_wait=0            
//03E5: text_box 'WEB2'             
//Load textures
03F0: enable_text_draw 1
0390: load_txd_dictionary 'web'
038F: load_texture 'pointer' as 1
038F: load_texture 'finger' as 6
if 
15@==1
then
038F: load_texture 'lc01' as 2
else
038F: load_texture 'bg_pc' as 2
end
038F: load_texture 'deskt' as 4
038F: load_texture 'load' as 5
wait 500
jump @DESKTOP_1

//Website list:
//0 - home (random)
//1 - kent paul
//2 - exsorbeo
//3 - sprunk
//4 - head radio
//5 - flashback
//6 - scare
//7 - botanical
//8 - ammunation page 1
//9 - war mart
//10 - liberty city survivor
//11 - 404 page
//12 - ammunation page 2
//13 - home page 1
//14 - home page 2
//15 - tv guide
//16 - zaibatsu
//17 - lc.gov
//18 - lc faq
//19 - lotto scratchers
//20 - lotto (main)
//21 - lcpd
//22 - ebay 1
//23 - ebay (random)
//24 - ebay 2
//25 - capital autos
//26 - ebay 3
//27 - 8ball
//28 - tour guide (main)
//29 - tour guide 1 (portland)
//30 - tour guide 2 (staunton)
//31 - tour guide 3 (shoreside)
//32 - tour guide 4 (upstate)
//33 - kenji
//34 - love media
//35 - sex club 7
//36 - airport
//37 - home page 3
//38 - hip hop honeys
//39 - area 51
//40 - beauty
//41 - killers


:DIRECTORY_BASE
8@=1
//038F: load_texture 'pointer' as 1
//038F: load_texture 'finger' as 6
if 13@==0
then
//13@ = 19          //debug quick test
jump @HOME
end
if 13@==1
then
038F: load_texture 'kent' as 4
jump @KENT_1
end
if 13@==2
then 
038F: load_texture 'exsor' as 4
jump @EXSORBEO
end
if 13@==3
then 
038F: load_texture 'sprunk' as 4
jump @SPRUNK
end
if 13@==4
then 
038F: load_texture 'head' as 4
jump @HEAD
end
if 13@==5
then 
038F: load_texture 'flash' as 4
jump @FLASHBACK
end
if 13@==6
then 
038F: load_texture 'scare' as 4
jump @SCARE
end
if 13@==7
then 
038F: load_texture 'botanic' as 4
jump @BOTANIC
end
if 13@==8
then
038F: load_texture 'ammu1' as 4
14@=3.0 //reset "purchase" message
jump @AMMU_1
end
if 13@==9
then
038F: load_texture 'surplu' as 4
14@=3.0 //reset "purchase" message
jump @WARMART
end
if 13@==10
then 
038F: load_texture 'surviv' as 4
jump @LCS
end
if 13@==11
then 
038F: load_texture 'er404' as 4
jump @NOTFOUND
end
if 13@==12
then
038F: load_texture 'ammu2' as 4
14@=3.0 //reset "purchase" message
jump @AMMU_2
end
if 13@==13
then
038F: load_texture 'eyefind' as 4
jump @HOME_1
end
if 13@==14
then
038F: load_texture 'eyefin2' as 4
jump @HOME_2
end
if 13@==15
then
038F: load_texture 'tvguide' as 4
jump @TVGUIDE
end
if 13@==16
then
038F: load_texture 'zaibat' as 4
14@=3.0 //reset free sample message
jump @ZAIBAT
end
if 13@==17
then
038F: load_texture 'lcweb' as 4
jump @LCGOV
end
if 13@==18
then
038F: load_texture 'lcfaq' as 4
jump @LCFAQ
end
if 13@==19
then
038F: load_texture 'scratcm' as 4
038F: load_texture 'scratc9' as 5   //force load but it's a wrong texture
14@=0.0          //reset result of game
jump @SCRATCH
end
if 13@==20
then
038F: load_texture 'lotto' as 4
jump @LOTTO
end
if 13@==21
then
038F: load_texture 'lcpd' as 4
14@=3.0 //reset pay fines message
jump @LCPD
end
if 13@==22
then
038F: load_texture 'ebay1' as 4
14@=3.0 //reset "purchase" message //moved
jump @EBAY_1
end
if 13@==23
then
jump @EBAY
end
if 13@==24
then
038F: load_texture 'ebay2' as 4
14@=3.0 //reset "purchase" message //moved
jump @EBAY_2
end
if 13@==25
then
038F: load_texture 'usedcar' as 4
14@=3.0 //reset "purchase" message
jump @CAPITAL
end
if 13@==26
then
038F: load_texture 'ebay3' as 4
14@=3.0 //reset "purchase" message //moved
jump @EBAY_3
end
if 13@==27
then 
038F: load_texture '8ball' as 4
jump @8BALL
end
if 13@==28
then 
038F: load_texture 'lctour' as 4
jump @LCTOUR
end
if 13@==29
then
038F: load_texture 'tour1' as 4
jump @TOUR_1
end
if 13@==30
then
038F: load_texture 'tour2' as 4
jump @TOUR_2
end
if 13@==31
then
038F: load_texture 'tour3' as 4
jump @TOUR_3
end
if 13@==32
then
038F: load_texture 'tour4' as 4
jump @TOUR_4
end
if 13@==33
then
038F: load_texture 'kenji' as 4
jump @KENJI
end
if 13@==34
then
038F: load_texture 'love' as 4
jump @LOVE
end
if 13@==35
then
038F: load_texture 'luigi' as 4
jump @LUIGI
end
if 13@==36
then
038F: load_texture 'fia' as 4
jump @AIRPORT
end
if 13@==37
then
038F: load_texture 'eyefin3' as 4
jump @HOME_3
end
if 13@==38
then
038F: load_texture 'hhh' as 4
14@=0.0
jump @HIPHOP
end
if 13@==39
then
038F: load_texture 'area51' as 4
jump @AREA51
end
if 13@==40
then
038F: load_texture 'beauty' as 4
jump @BEAUTY
end
if 13@==41
then
038F: load_texture 'killers' as 4
jump @KILLERS
end
wait 0


:DESKTOP_1
wait 0
038D: draw_texture 2 position 7@ 0.0 size 4@ 6@ RGBA 255 255 255 255
6@ = 512.0
6@ *= 4@
6@ /=1024.0
038D: draw_texture 4 position 9@ 10@ size 6@ 12@ RGBA 255 255 255 255    
05E0: 6@ = read_memory 9711636 size 4 virtual_protect 1  //Y 1080   
0093: 6@ = integer 6@ to_float  
//draw mouse
038D: draw_texture 8@ position 2@ 3@ size 32.0 64.0 RGBA 255 255 255 255  
//move mouse  
if
6@<1080.0
then
10@ = 15.0
end
if 
15@==1
then
6@ *= 1.3     
end
if
10@ <> 15.0
then
10@ = 20.0
end 
5@ = 391.0
5@ *= 6@ 
5@ /=576.0 
if and 
00E1:   key_pressed 0 9
3@<5@
then
3@+=10@
end
5@ = 17.0
5@ *= 6@ 
5@ /=576.0 
if and
00E1:   key_pressed 0 8
3@>5@
then
3@-=10@
end  
5@ = 253.0
5@ *= 4@
5@ /=1024.0
5@ += 7@
if and
00E1:   key_pressed 0 10
2@>5@
then
2@-=10@
end   
5@ = 739.0
5@ *= 4@
5@ /=1024.0
5@ += 7@  
if and
00E1:   key_pressed 0 11
2@<5@
then
2@+=10@
end  
10@ = 17.0 //28.0
10@ *= 6@ 
10@ /=576.0 
8@=1
//enter home website
1@= 383.0 //Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 447.0 //Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 126.0 //Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 201.0 //Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
11@ = 0
13@ = 0 //Next
8@ = 1
jump @LOADING
end 
end
end
end
end
//exit cybercafe
1@= 574.0 //Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 643.0 //Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 258.0 //Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 330.0 //Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
11@ = 0
13@ = 0 //Next
jump @CLEANUP_100
end 
end
end
end
end
//jump or esc key exit
/*if or
00E1:   key_pressed 0 14
0AB0:   key_pressed 27
then
jump @QUICKDESK
end  */
if or
0130:   player $PLAYER_CHAR busted  
0117:   player $PLAYER_CHAR wasted 
then
jump @CLEANUP_100
end                             
jump @DESKTOP_1


:HOME_1  //site 0
wait 0
038D: draw_texture 2 position 7@ 0.0 size 4@ 6@ RGBA 255 255 255 255
6@ = 512.0
6@ *= 4@
6@ /=1024.0
038D: draw_texture 4 position 9@ 10@ size 6@ 12@ RGBA 255 255 255 255    
05E0: 6@ = read_memory 9711636 size 4 virtual_protect 1  //Y 1080
0093: 6@ = integer 6@ to_float
//draw mouse
038D: draw_texture 8@ position 2@ 3@ size 32.0 64.0 RGBA 255 255 255 255
//move mouse  
if
6@<1080.0
then
10@ = 15.0
end
if 
15@==1
then
6@ *= 1.3    
end
if
10@ <> 15.0
then
10@ = 20.0
end 
5@ = 391.0
5@ *= 6@ 
5@ /=576.0 
if and 
00E1:   key_pressed 0 9
3@<5@
then
3@+=10@
end
5@ = 17.0
5@ *= 6@ 
5@ /=576.0 
if and
00E1:   key_pressed 0 8
3@>5@
then
3@-=10@
end  
5@ = 253.0
5@ *= 4@
5@ /=1024.0
5@ += 7@
if and
00E1:   key_pressed 0 10
2@>5@
then
2@-=10@
end   
5@ = 739.0
5@ *= 4@
5@ /=1024.0
5@ += 7@  
if and
00E1:   key_pressed 0 11
2@<5@
then
2@+=10@
end  
10@ = 17.0 //28.0
10@ *= 6@ 
10@ /=576.0
//backspace
if and
11@ <> 13
0AB0:   key_pressed 8
then
13@ = 11@
11@ = 13
8@ = 1
jump @LOADING
end
8@=1
//refresh button
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 14    //Next
11@ = 13
8@ = 1
jump @LOADING
end
end
end
end
//enter Ammunation (page 1)
1@= 350.0 //Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 505.0 //Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 212.0 //Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 239.0 //Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
11@ = 13
13@ = 8  //Next
8@ = 1
jump @LOADING
end 
end
end
end
end
//enter Sprunk
1@= 350.0 //Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 523.0 //Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 243.0 //Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 270.0 //Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
11@ = 13
13@ = 3  //Next
8@ = 1
jump @LOADING
end 
end
end
end
end
//enter Head
1@= 350.0 //Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 503.0 //Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 270.0 //Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 297.0 //Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
11@ = 13
13@ = 4  //Next
8@ = 1
jump @LOADING
end 
end
end
end
end
//enter Kent Paul .com
1@= 350.0 //Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 497.0 //Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 298.0 //Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 323.0 //Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
11@ = 13
13@ = 1  //Next
8@ = 1
jump @LOADING
end 
end
end
end
end
//enter exsorbeo
1@= 350.0 //Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 497.0 //Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 325.0 //Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 350.0 //Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
11@ = 13
13@ = 2  //Next
8@ = 1
jump @LOADING
end 
end
end
end
end
//enter Liberty City Survivor
1@= 350.0 //Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 541.0 //Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 350.0 //Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 379.0 //Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
11@ = 13
13@ = 10  //Next
8@ = 1
jump @LOADING
end 
end
end
end
end
//back button
1@= 701.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if and
11@<>13
2@>1@
then
1@= 732.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 35.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 11@
11@ = 13
8@ = 1
jump @LOADING
end 
end
end
end
end
//exit internet
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
038F: load_texture 'deskt' as 4
jump @DESKTOP_1
end
end
end
//jump or esc key exit
if or
00E1:   key_pressed 0 14
0AB0:   key_pressed 27
then
jump @QUICKDESK
end 
//home key
if
0AB0:   key_pressed 36
then
13@ = 0    //Next
11@ = 13
8@ = 1
jump @LOADING
end  
if or
0130:   player $PLAYER_CHAR busted  
0117:   player $PLAYER_CHAR wasted 
then
jump @CLEANUP_100
end                               
jump @HOME_1

    
:KENT_1  //site 1
wait 0
038D: draw_texture 2 position 7@ 0.0 size 4@ 6@ RGBA 255 255 255 255
6@ = 512.0
6@ *= 4@
6@ /=1024.0
038D: draw_texture 4 position 9@ 10@ size 6@ 12@ RGBA 255 255 255 255    
05E0: 6@ = read_memory 9711636 size 4 virtual_protect 1  //Y 1080
0093: 6@ = integer 6@ to_float 
//draw mouse
038D: draw_texture 8@ position 2@ 3@ size 32.0 64.0 RGBA 255 255 255 255
//move mouse  
if
6@<1080.0
then
10@ = 15.0
end
if 
15@==1
then
6@ *= 1.3     
end
if
10@ <> 15.0
then
10@ = 20.0
end 
5@ = 391.0
5@ *= 6@ 
5@ /=576.0 
if and 
00E1:   key_pressed 0 9
3@<5@
then
3@+=10@
end
5@ = 17.0
5@ *= 6@ 
5@ /=576.0 
if and
00E1:   key_pressed 0 8
3@>5@
then
3@-=10@
end  
5@ = 253.0
5@ *= 4@
5@ /=1024.0
5@ += 7@
if and
00E1:   key_pressed 0 10
2@>5@
then
2@-=10@
end   
5@ = 739.0
5@ *= 4@
5@ /=1024.0
5@ += 7@  
if and
00E1:   key_pressed 0 11
2@<5@
then
2@+=10@
end  
10@ = 17.0 //28.0
10@ *= 6@ 
10@ /=576.0 
//backspace
if 
0AB0:   key_pressed 8
then
13@ = 11@
11@ = 1
8@ = 1
jump @LOADING
end
8@=1
//home button
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 0   //Next
11@ = 1
8@ = 1
jump @LOADING
end
end
end
end
//back button
1@= 701.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 732.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 35.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 11@
11@ = 1
8@ = 1
jump @LOADING
end 
end
end
end
end
//enter flashback
1@= 610.0 //Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 741.0 //Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 361.0 //Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 388.0 //Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
11@ = 1
13@ = 5   //Next
8@ = 1
jump @LOADING
end 
end
end
end
end
//exit internet
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
038F: load_texture 'deskt' as 4
jump @DESKTOP_1
end
end
end
//jump or esc key exit
if or
00E1:   key_pressed 0 14
0AB0:   key_pressed 27
then
jump @QUICKDESK
end   
//home key
if
0AB0:   key_pressed 36
then
13@ = 0    //Next
11@ = 1
8@ = 1
jump @LOADING
end  
if or
0130:   player $PLAYER_CHAR busted  
0117:   player $PLAYER_CHAR wasted 
then
jump @CLEANUP_100
end                  
jump @KENT_1


:EXSORBEO   //site 2
wait 0
038D: draw_texture 2 position 7@ 0.0 size 4@ 6@ RGBA 255 255 255 255
6@ = 512.0
6@ *= 4@
6@ /=1024.0
038D: draw_texture 4 position 9@ 10@ size 6@ 12@ RGBA 255 255 255 255    
05E0: 6@ = read_memory 9711636 size 4 virtual_protect 1  //Y 1080
0093: 6@ = integer 6@ to_float 
//draw mouse
038D: draw_texture 8@ position 2@ 3@ size 32.0 64.0 RGBA 255 255 255 255
//move mouse  
if
6@<1080.0
then
10@ = 15.0
end
if 
15@==1
then
6@ *= 1.3     
end
if
10@ <> 15.0
then
10@ = 20.0
end 
5@ = 391.0
5@ *= 6@ 
5@ /=576.0 
if and 
00E1:   key_pressed 0 9
3@<5@
then
3@+=10@
end
5@ = 17.0
5@ *= 6@ 
5@ /=576.0 
if and
00E1:   key_pressed 0 8
3@>5@
then
3@-=10@
end  
5@ = 253.0
5@ *= 4@
5@ /=1024.0
5@ += 7@
if and
00E1:   key_pressed 0 10
2@>5@
then
2@-=10@
end   
5@ = 739.0
5@ *= 4@
5@ /=1024.0
5@ += 7@  
if and
00E1:   key_pressed 0 11
2@<5@
then
2@+=10@
end  
10@ = 17.0 //28.0
10@ *= 6@ 
10@ /=576.0 
//backspace
if 
0AB0:   key_pressed 8
then
13@ = 11@   //Next
11@ = 2
8@ = 1
jump @LOADING
end
8@=1
//home button
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 0   //Next
11@ = 2
8@ = 1
jump @LOADING
end
end
end
end
//back button
1@= 701.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 732.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 35.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 11@   //Next
11@ = 2
8@ = 1
jump @LOADING
end 
end
end
end
end
//exit internet
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
038F: load_texture 'deskt' as 4
jump @DESKTOP_1
end
end
end
//jump or esc key exit
if or
00E1:   key_pressed 0 14
0AB0:   key_pressed 27
then
jump @QUICKDESK
end   
//home key
if
0AB0:   key_pressed 36
then
13@ = 0    //Next
11@ = 2
8@ = 1
jump @LOADING
end  
if or
0130:   player $PLAYER_CHAR busted  
0117:   player $PLAYER_CHAR wasted 
then
jump @CLEANUP_100
end                  
jump @EXSORBEO


:KILLERS   //site 41
wait 0
038D: draw_texture 2 position 7@ 0.0 size 4@ 6@ RGBA 255 255 255 255
6@ = 512.0
6@ *= 4@
6@ /=1024.0
038D: draw_texture 4 position 9@ 10@ size 6@ 12@ RGBA 255 255 255 255    
05E0: 6@ = read_memory 9711636 size 4 virtual_protect 1  //Y 1080
0093: 6@ = integer 6@ to_float 
//draw mouse
038D: draw_texture 8@ position 2@ 3@ size 32.0 64.0 RGBA 255 255 255 255
//move mouse  
if
6@<1080.0
then
10@ = 15.0
end
if 
15@==1
then
6@ *= 1.3     
end
if
10@ <> 15.0
then
10@ = 20.0
end 
5@ = 391.0
5@ *= 6@ 
5@ /=576.0 
if and 
00E1:   key_pressed 0 9
3@<5@
then
3@+=10@
end
5@ = 17.0
5@ *= 6@ 
5@ /=576.0 
if and
00E1:   key_pressed 0 8
3@>5@
then
3@-=10@
end  
5@ = 253.0
5@ *= 4@
5@ /=1024.0
5@ += 7@
if and
00E1:   key_pressed 0 10
2@>5@
then
2@-=10@
end   
5@ = 739.0
5@ *= 4@
5@ /=1024.0
5@ += 7@  
if and
00E1:   key_pressed 0 11
2@<5@
then
2@+=10@
end  
10@ = 17.0 //28.0
10@ *= 6@ 
10@ /=576.0 
//backspace
if 
0AB0:   key_pressed 8
then
13@ = 11@   //Next
11@ = 41
8@ = 1
jump @LOADING
end
8@=1
//home button
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 0   //Next
11@ = 41
8@ = 1
jump @LOADING
end
end
end
end
//back button
1@= 701.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 732.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 35.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 11@   //Next
11@ = 41
8@ = 1
jump @LOADING
end 
end
end
end
end
//exit internet
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
038F: load_texture 'deskt' as 4
jump @DESKTOP_1
end
end
end
//jump or esc key exit
if or
00E1:   key_pressed 0 14
0AB0:   key_pressed 27
then
jump @QUICKDESK
end   
//home key
if
0AB0:   key_pressed 36
then
13@ = 0    //Next
11@ = 41
8@ = 1
jump @LOADING
end  
if or
0130:   player $PLAYER_CHAR busted  
0117:   player $PLAYER_CHAR wasted 
then
jump @CLEANUP_100
end                  
jump @KILLERS


:BEAUTY   //site 40
wait 0
038D: draw_texture 2 position 7@ 0.0 size 4@ 6@ RGBA 255 255 255 255
6@ = 512.0
6@ *= 4@
6@ /=1024.0
038D: draw_texture 4 position 9@ 10@ size 6@ 12@ RGBA 255 255 255 255    
05E0: 6@ = read_memory 9711636 size 4 virtual_protect 1  //Y 1080
0093: 6@ = integer 6@ to_float 
//draw mouse
038D: draw_texture 8@ position 2@ 3@ size 32.0 64.0 RGBA 255 255 255 255
//move mouse  
if
6@<1080.0
then
10@ = 15.0
end
if 
15@==1
then
6@ *= 1.3     
end
if
10@ <> 15.0
then
10@ = 20.0
end 
5@ = 391.0
5@ *= 6@ 
5@ /=576.0 
if and 
00E1:   key_pressed 0 9
3@<5@
then
3@+=10@
end
5@ = 17.0
5@ *= 6@ 
5@ /=576.0 
if and
00E1:   key_pressed 0 8
3@>5@
then
3@-=10@
end  
5@ = 253.0
5@ *= 4@
5@ /=1024.0
5@ += 7@
if and
00E1:   key_pressed 0 10
2@>5@
then
2@-=10@
end   
5@ = 739.0
5@ *= 4@
5@ /=1024.0
5@ += 7@  
if and
00E1:   key_pressed 0 11
2@<5@
then
2@+=10@
end  
10@ = 17.0 //28.0
10@ *= 6@ 
10@ /=576.0 
//backspace
if 
0AB0:   key_pressed 8
then
13@ = 11@   //Next
11@ = 40
8@ = 1
jump @LOADING
end
8@=1
//home button
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 0   //Next
11@ = 40
8@ = 1
jump @LOADING
end
end
end
end
//back button
1@= 701.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 732.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 35.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 11@   //Next
11@ = 40
8@ = 1
jump @LOADING
end 
end
end
end
end
//exit internet
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
038F: load_texture 'deskt' as 4
jump @DESKTOP_1
end
end
end
//jump or esc key exit
if or
00E1:   key_pressed 0 14
0AB0:   key_pressed 27
then
jump @QUICKDESK
end   
//home key
if
0AB0:   key_pressed 36
then
13@ = 0    //Next
11@ = 40
8@ = 1
jump @LOADING
end  
if or
0130:   player $PLAYER_CHAR busted  
0117:   player $PLAYER_CHAR wasted 
then
jump @CLEANUP_100
end                  
jump @BEAUTY


:8BALL   //site 27
wait 0
038D: draw_texture 2 position 7@ 0.0 size 4@ 6@ RGBA 255 255 255 255
6@ = 512.0
6@ *= 4@
6@ /=1024.0
038D: draw_texture 4 position 9@ 10@ size 6@ 12@ RGBA 255 255 255 255    
05E0: 6@ = read_memory 9711636 size 4 virtual_protect 1  //Y 1080
0093: 6@ = integer 6@ to_float 
//draw mouse
038D: draw_texture 8@ position 2@ 3@ size 32.0 64.0 RGBA 255 255 255 255
//move mouse  
if
6@<1080.0
then
10@ = 15.0
end
if 
15@==1
then
6@ *= 1.3     
end
if
10@ <> 15.0
then
10@ = 20.0
end 
5@ = 391.0
5@ *= 6@ 
5@ /=576.0 
if and 
00E1:   key_pressed 0 9
3@<5@
then
3@+=10@
end
5@ = 17.0
5@ *= 6@ 
5@ /=576.0 
if and
00E1:   key_pressed 0 8
3@>5@
then
3@-=10@
end  
5@ = 253.0
5@ *= 4@
5@ /=1024.0
5@ += 7@
if and
00E1:   key_pressed 0 10
2@>5@
then
2@-=10@
end   
5@ = 739.0
5@ *= 4@
5@ /=1024.0
5@ += 7@  
if and
00E1:   key_pressed 0 11
2@<5@
then
2@+=10@
end  
10@ = 17.0 //28.0
10@ *= 6@ 
10@ /=576.0 
//backspace
if 
0AB0:   key_pressed 8
then
13@ = 11@   //Next
11@ = 27
8@ = 1
jump @LOADING
end
8@=1
//home button
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 0   //Next
11@ = 27
8@ = 1
jump @LOADING
end
end
end
end
//back button
1@= 701.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 732.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 35.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 11@   //Next
11@ = 27
8@ = 1
jump @LOADING
end 
end
end
end
end
//exit internet
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
038F: load_texture 'deskt' as 4
jump @DESKTOP_1
end
end
end
//jump or esc key exit
if or
00E1:   key_pressed 0 14
0AB0:   key_pressed 27
then
jump @QUICKDESK
end   
//home key
if
0AB0:   key_pressed 36
then
13@ = 0    //Next
11@ = 27
8@ = 1
jump @LOADING
end  
if or
0130:   player $PLAYER_CHAR busted  
0117:   player $PLAYER_CHAR wasted 
then
jump @CLEANUP_100
end                  
jump @8BALL


:SPRUNK   //site 3
wait 0
038D: draw_texture 2 position 7@ 0.0 size 4@ 6@ RGBA 255 255 255 255
6@ = 512.0
6@ *= 4@
6@ /=1024.0
038D: draw_texture 4 position 9@ 10@ size 6@ 12@ RGBA 255 255 255 255    
05E0: 6@ = read_memory 9711636 size 4 virtual_protect 1  //Y 1080
0093: 6@ = integer 6@ to_float 
//draw mouse
038D: draw_texture 8@ position 2@ 3@ size 32.0 64.0 RGBA 255 255 255 255
//move mouse  
if
6@<1080.0
then
10@ = 15.0
end
if 
15@==1
then
6@ *= 1.3     
end
if
10@ <> 15.0
then
10@ = 20.0
end 
5@ = 391.0
5@ *= 6@ 
5@ /=576.0 
if and 
00E1:   key_pressed 0 9
3@<5@
then
3@+=10@
end
5@ = 17.0
5@ *= 6@ 
5@ /=576.0 
if and
00E1:   key_pressed 0 8
3@>5@
then
3@-=10@
end  
5@ = 253.0
5@ *= 4@
5@ /=1024.0
5@ += 7@
if and
00E1:   key_pressed 0 10
2@>5@
then
2@-=10@
end   
5@ = 739.0
5@ *= 4@
5@ /=1024.0
5@ += 7@  
if and
00E1:   key_pressed 0 11
2@<5@
then
2@+=10@
end  
10@ = 17.0 //28.0
10@ *= 6@ 
10@ /=576.0
//backspace
if 
0AB0:   key_pressed 8
then
13@ = 11@  //Next
11@ = 3
8@ = 1
jump @LOADING
end
8@=1
//home button
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 0   //Next
11@ = 3
8@ = 1
jump @LOADING
end
end
end
end
//back button
1@= 701.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 732.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 35.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 11@   //Next
11@ = 3
8@ = 1
jump @LOADING
end 
end
end
end
end
//exit internet
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
038F: load_texture 'deskt' as 4
jump @DESKTOP_1
end
end
end
//jump or esc key exit
if or
00E1:   key_pressed 0 14
0AB0:   key_pressed 27
then
jump @QUICKDESK
end   
//home key
if
0AB0:   key_pressed 36
then
13@ = 0    //Next
11@ = 3
8@ = 1
jump @LOADING
end  
if or
0130:   player $PLAYER_CHAR busted  
0117:   player $PLAYER_CHAR wasted 
then
jump @CLEANUP_100
end                  
jump @SPRUNK


:HEAD   //site 4
wait 0
038D: draw_texture 2 position 7@ 0.0 size 4@ 6@ RGBA 255 255 255 255
6@ = 512.0
6@ *= 4@
6@ /=1024.0
038D: draw_texture 4 position 9@ 10@ size 6@ 12@ RGBA 255 255 255 255    
05E0: 6@ = read_memory 9711636 size 4 virtual_protect 1  //Y 1080
0093: 6@ = integer 6@ to_float  
//draw mouse
038D: draw_texture 8@ position 2@ 3@ size 32.0 64.0 RGBA 255 255 255 255
//move mouse  
if
6@<1080.0
then
10@ = 15.0
end
if 
15@==1
then
6@ *= 1.3     
end
if
10@ <> 15.0
then
10@ = 20.0
end 
5@ = 391.0
5@ *= 6@ 
5@ /=576.0 
if and 
00E1:   key_pressed 0 9
3@<5@
then
3@+=10@
end
5@ = 17.0
5@ *= 6@ 
5@ /=576.0 
if and
00E1:   key_pressed 0 8
3@>5@
then
3@-=10@
end  
5@ = 253.0
5@ *= 4@
5@ /=1024.0
5@ += 7@
if and
00E1:   key_pressed 0 10
2@>5@
then
2@-=10@
end   
5@ = 739.0
5@ *= 4@
5@ /=1024.0
5@ += 7@  
if and
00E1:   key_pressed 0 11
2@<5@
then
2@+=10@
end  
10@ = 17.0 //28.0
10@ *= 6@ 
10@ /=576.0
//backspace
if 
0AB0:   key_pressed 8
then
13@ = 11@    //Next
11@ = 4
8@ = 1
jump @LOADING
end
8@=1
//home button
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 0    //Next
11@ = 4
8@ = 1
jump @LOADING
end
end
end
end
//Love
1@= 291.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 361.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 373.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 391.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 34   //Next
11@ = 4
8@ = 1
jump @LOADING
end 
end
end
end
end
//back button
1@= 701.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 732.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 35.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 11@    //Next
11@ = 4
8@ = 1
jump @LOADING
end 
end
end
end
end
//exit internet
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
038F: load_texture 'deskt' as 4
jump @DESKTOP_1
end
end
end
//jump or esc key exit
if or
00E1:   key_pressed 0 14
0AB0:   key_pressed 27
then
jump @QUICKDESK
end   
//home key
if
0AB0:   key_pressed 36
then
13@ = 0    //Next
11@ = 4
8@ = 1
jump @LOADING
end  
if or
0130:   player $PLAYER_CHAR busted  
0117:   player $PLAYER_CHAR wasted 
then
jump @CLEANUP_100
end                  
jump @HEAD


:FLASHBACK   //site 5
wait 0
038D: draw_texture 2 position 7@ 0.0 size 4@ 6@ RGBA 255 255 255 255
6@ = 512.0
6@ *= 4@
6@ /=1024.0
038D: draw_texture 4 position 9@ 10@ size 6@ 12@ RGBA 255 255 255 255    
05E0: 6@ = read_memory 9711636 size 4 virtual_protect 1  //Y 1080
0093: 6@ = integer 6@ to_float  
//draw mouse
038D: draw_texture 8@ position 2@ 3@ size 32.0 64.0 RGBA 255 255 255 255
//move mouse  
if
6@<1080.0
then
10@ = 15.0
end
if 
15@==1
then
6@ *= 1.3     
end
if
10@ <> 15.0
then
10@ = 20.0
end 
5@ = 391.0
5@ *= 6@ 
5@ /=576.0 
if and 
00E1:   key_pressed 0 9
3@<5@
then
3@+=10@
end
5@ = 17.0
5@ *= 6@ 
5@ /=576.0 
if and
00E1:   key_pressed 0 8
3@>5@
then
3@-=10@
end  
5@ = 253.0
5@ *= 4@
5@ /=1024.0
5@ += 7@
if and
00E1:   key_pressed 0 10
2@>5@
then
2@-=10@
end   
5@ = 739.0
5@ *= 4@
5@ /=1024.0
5@ += 7@  
if and
00E1:   key_pressed 0 11
2@<5@
then
2@+=10@
end  
10@ = 17.0 //28.0
10@ *= 6@ 
10@ /=576.0
8@=1
//enter SCARE website
1@= 628.0 //Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 696.0 //Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 320.0 //Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 339.0 //Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
11@ = 5
13@ = 6   //Next
8@ = 1
jump @LOADING
end 
end
end
end
end
//Love
1@= 291.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 361.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 373.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 391.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 34   //Next
11@ = 5
8@ = 1
jump @LOADING
end 
end
end
end
end
//enter Ammu_1 website
1@= 628.0 //Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 712.0 //Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 339.0 //Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 363.0 //Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
11@ = 5
13@ = 8   //Next
8@ = 1
jump @LOADING
end 
end
end
end
end
//enter Liberty City Survivor
1@= 628.0 //Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 759.0 //Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 295.0 //Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 320.0 //Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
11@ = 5
13@ = 10   //Next
8@ = 1
jump @LOADING
end 
end
end
end
end
//backspace
if 
0AB0:   key_pressed 8
then
13@ = 11@   //Next
11@ = 5
8@ = 1
jump @LOADING
end
//home button
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 0   //Next
11@ = 5
8@ = 1
jump @LOADING
end
end
end
end
//back button
1@= 701.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 732.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 35.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 11@   //Next
11@ = 5
8@ = 1
jump @LOADING
end 
end
end
end
end
//exit internet
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
038F: load_texture 'deskt' as 4
jump @DESKTOP_1
end
end
end
//jump or esc key exit
if or
00E1:   key_pressed 0 14
0AB0:   key_pressed 27
then
jump @QUICKDESK
end   
//home key
if
0AB0:   key_pressed 36
then
13@ = 0    //Next
11@ = 5
8@ = 1
jump @LOADING
end  
if or
0130:   player $PLAYER_CHAR busted  
0117:   player $PLAYER_CHAR wasted 
then
jump @CLEANUP_100
end                  
jump @FLASHBACK


:SCARE   //site 6
wait 0
038D: draw_texture 2 position 7@ 0.0 size 4@ 6@ RGBA 255 255 255 255
6@ = 512.0
6@ *= 4@
6@ /=1024.0
038D: draw_texture 4 position 9@ 10@ size 6@ 12@ RGBA 255 255 255 255    
05E0: 6@ = read_memory 9711636 size 4 virtual_protect 1  //Y 1080
0093: 6@ = integer 6@ to_float  
//draw mouse
038D: draw_texture 8@ position 2@ 3@ size 32.0 64.0 RGBA 255 255 255 255
//move mouse  
if
6@<1080.0
then
10@ = 15.0
end
if 
15@==1
then
6@ *= 1.3     
end
if
10@ <> 15.0
then
10@ = 20.0
end 
5@ = 391.0
5@ *= 6@ 
5@ /=576.0 
if and 
00E1:   key_pressed 0 9
3@<5@
then
3@+=10@
end
5@ = 17.0
5@ *= 6@ 
5@ /=576.0 
if and
00E1:   key_pressed 0 8
3@>5@
then
3@-=10@
end  
5@ = 253.0
5@ *= 4@
5@ /=1024.0
5@ += 7@
if and
00E1:   key_pressed 0 10
2@>5@
then
2@-=10@
end   
5@ = 739.0
5@ *= 4@
5@ /=1024.0
5@ += 7@  
if and
00E1:   key_pressed 0 11
2@<5@
then
2@+=10@
end  
10@ = 17.0 //28.0
10@ *= 6@ 
10@ /=576.0 
//backspace
if 
0AB0:   key_pressed 8
then
13@ = 11@   //Next
11@ = 6
8@ = 1
jump @LOADING
end
8@=1
//enter BOTANIC website
1@= 670.0 //Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 758.0 //Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 348.0 //Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 386.0 //Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
11@ = 6
13@ = 7   //Next
8@ = 1
jump @LOADING
end 
end
end
end
end
//home button
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 0   //Next
11@ = 6
8@ = 1
jump @LOADING
end
end
end
end
//back button
1@= 701.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 732.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 35.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 11@    //Next
11@ = 6
8@ = 1
jump @LOADING
end 
end
end
end
end
//exit internet
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
038F: load_texture 'deskt' as 4
jump @DESKTOP_1
end
end
end
//jump or esc key exit
if or
00E1:   key_pressed 0 14
0AB0:   key_pressed 27
then
jump @QUICKDESK
end  
//home key
if
0AB0:   key_pressed 36
then
13@ = 0    //Next
11@ = 6
8@ = 1
jump @LOADING
end   
if or
0130:   player $PLAYER_CHAR busted  
0117:   player $PLAYER_CHAR wasted 
then
jump @CLEANUP_100
end                  
jump @SCARE


:BOTANIC   //site 7
wait 0
038D: draw_texture 2 position 7@ 0.0 size 4@ 6@ RGBA 255 255 255 255
6@ = 512.0
6@ *= 4@
6@ /=1024.0
038D: draw_texture 4 position 9@ 10@ size 6@ 12@ RGBA 255 255 255 255    
05E0: 6@ = read_memory 9711636 size 4 virtual_protect 1  //Y 1080
0093: 6@ = integer 6@ to_float  
//draw mouse
038D: draw_texture 8@ position 2@ 3@ size 32.0 64.0 RGBA 255 255 255 255
//move mouse  
if
6@<1080.0
then
10@ = 15.0
end
if 
15@==1
then
6@ *= 1.3     
end
if
10@ <> 15.0
then
10@ = 20.0
end 
5@ = 391.0
5@ *= 6@ 
5@ /=576.0 
if and 
00E1:   key_pressed 0 9
3@<5@
then
3@+=10@
end
5@ = 17.0
5@ *= 6@ 
5@ /=576.0 
if and
00E1:   key_pressed 0 8
3@>5@
then
3@-=10@
end  
5@ = 253.0
5@ *= 4@
5@ /=1024.0
5@ += 7@
if and
00E1:   key_pressed 0 10
2@>5@
then
2@-=10@
end   
5@ = 739.0
5@ *= 4@
5@ /=1024.0
5@ += 7@  
if and
00E1:   key_pressed 0 11
2@<5@
then
2@+=10@
end  
10@ = 17.0 //28.0
10@ *= 6@ 
10@ /=576.0
//backspace
if 
0AB0:   key_pressed 8
then
13@ = 11@    //Next
11@ = 7
8@ = 1
jump @LOADING
end
8@=1
//home button
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 0    //Next
11@ = 7
8@ = 1
jump @LOADING
end
end
end
end
//back button
1@= 701.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 732.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 35.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 11@  //Next
11@ = 7
8@ = 1
jump @LOADING
end 
end
end
end
end
//exit internet
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
038F: load_texture 'deskt' as 4
jump @DESKTOP_1
end
end
end
//jump or esc key exit
if or
00E1:   key_pressed 0 14
0AB0:   key_pressed 27
then
jump @QUICKDESK
end   
//home key
if
0AB0:   key_pressed 36
then
13@ = 0    //Next
11@ = 7
8@ = 1
jump @LOADING
end  
if or
0130:   player $PLAYER_CHAR busted  
0117:   player $PLAYER_CHAR wasted 
then
jump @CLEANUP_100
end                  
jump @BOTANIC


:TVGUIDE   //site 15
wait 0
038D: draw_texture 2 position 7@ 0.0 size 4@ 6@ RGBA 255 255 255 255
6@ = 512.0
6@ *= 4@
6@ /=1024.0
038D: draw_texture 4 position 9@ 10@ size 6@ 12@ RGBA 255 255 255 255    
05E0: 6@ = read_memory 9711636 size 4 virtual_protect 1  //Y 1080
0093: 6@ = integer 6@ to_float  
//draw mouse
038D: draw_texture 8@ position 2@ 3@ size 32.0 64.0 RGBA 255 255 255 255
//move mouse  
if
6@<1080.0
then
10@ = 15.0
end
if 
15@==1
then
6@ *= 1.3     
end
if
10@ <> 15.0
then
10@ = 20.0
end 
5@ = 391.0
5@ *= 6@ 
5@ /=576.0 
if and 
00E1:   key_pressed 0 9
3@<5@
then
3@+=10@
end
5@ = 17.0
5@ *= 6@ 
5@ /=576.0 
if and
00E1:   key_pressed 0 8
3@>5@
then
3@-=10@
end  
5@ = 253.0
5@ *= 4@
5@ /=1024.0
5@ += 7@
if and
00E1:   key_pressed 0 10
2@>5@
then
2@-=10@
end   
5@ = 739.0
5@ *= 4@
5@ /=1024.0
5@ += 7@  
if and
00E1:   key_pressed 0 11
2@<5@
then
2@+=10@
end  
10@ = 17.0 //28.0
10@ *= 6@ 
10@ /=576.0 
//backspace
if 
0AB0:   key_pressed 8
then
13@ = 11@   //Next
11@ = 15
8@ = 1
jump @LOADING
end
8@=1
//enter LCS website
1@= 626.0 //Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 760.0 //Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 352.0 //Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 384.0 //Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
11@ = 15
13@ = 10   //Next
8@ = 1
jump @LOADING
end 
end
end
end
end
//home button
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 0   //Next
11@ = 15
8@ = 1
jump @LOADING
end
end
end
end
//back button
1@= 701.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 732.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 35.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 11@    //Next
11@ = 15
8@ = 1
jump @LOADING
end 
end
end
end
end
//exit internet
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
038F: load_texture 'deskt' as 4
jump @DESKTOP_1
end
end
end
//jump or esc key exit
if or
00E1:   key_pressed 0 14
0AB0:   key_pressed 27
then
jump @QUICKDESK
end  
//home key
if
0AB0:   key_pressed 36
then
13@ = 0    //Next
11@ = 15
8@ = 1
jump @LOADING
end   
if or
0130:   player $PLAYER_CHAR busted  
0117:   player $PLAYER_CHAR wasted 
then
jump @CLEANUP_100
end                  
jump @TVGUIDE


:AMMU_1   //site 8
wait 0  
if
14@ == 3.0
then
14@ = 0.0
038F: load_texture 'sold1' as 5
end
038D: draw_texture 2 position 7@ 0.0 size 4@ 6@ RGBA 255 255 255 255
6@ = 512.0
6@ *= 4@
6@ /=1024.0
038D: draw_texture 4 position 9@ 10@ size 6@ 12@ RGBA 255 255 255 255    
05E0: 6@ = read_memory 9711636 size 4 virtual_protect 1  //Y 1080
0093: 6@ = integer 6@ to_float  
if 
15@==1
then
6@ *= 1.3     
end
//Sold out icons  
//Magnum
5@ = 371.0 //Left
5@ *= 4@
5@ /=1024.0
5@ += 7@
4@ = 120.0 //Top
4@ *= 6@ 
4@ /=576.0
6@ /= 5.0
12@ /= 7.0
038D: draw_texture 5 position 5@ 4@ size 6@ 12@ RGBA 255 255 255 255
6@ *= 5.0
12@ *= 7.0 
05E0: 5@ = read_memory 9711632 size 4 virtual_protect 1  //X 1920
0093: 5@ = integer 5@ to_float
4@=6@
4@*=1920.0
4@/=1080.0
//Uzi (check player ammo for this gun)
0419: 5@ = player $PLAYER_CHAR weapon 3 ammo
if 
5@ > 499
then
5@ = 371.0 //Left
5@ *= 4@
5@ /=1024.0
5@ += 7@
4@ = 183.0 //Top
4@ *= 6@ 
4@ /=576.0
6@ /= 5.0
12@ /= 7.0
038D: draw_texture 5 position 5@ 4@ size 6@ 12@ RGBA 255 255 255 255
6@ *= 5.0
12@ *= 7.0 
05E0: 5@ = read_memory 9711632 size 4 virtual_protect 1  //X 1920
0093: 5@ = integer 5@ to_float
4@=6@
4@*=1920.0
4@/=1080.0
end
//Ak47 (check player ammo for this gun)
0419: 5@ = player $PLAYER_CHAR weapon 5 ammo
if 
5@ > 599
then
5@ = 371.0 //Left
5@ *= 4@
5@ /=1024.0
5@ += 7@
4@ = 246.0 //Top
4@ *= 6@ 
4@ /=576.0
6@ /= 5.0
12@ /= 7.0
038D: draw_texture 5 position 5@ 4@ size 6@ 12@ RGBA 255 255 255 255
6@ *= 5.0
12@ *= 7.0 
05E0: 5@ = read_memory 9711632 size 4 virtual_protect 1  //X 1920
0093: 5@ = integer 5@ to_float
4@=6@
4@*=1920.0
4@/=1080.0
end
//AR10 rifle - M16 (check player ammo for this gun)
0419: 5@ = player $PLAYER_CHAR weapon 6 ammo
if 
5@ > 599
then
5@ = 371.0 //Left
5@ *= 4@
5@ /=1024.0
5@ += 7@
4@ = 308.0 //Top
4@ *= 6@ 
4@ /=576.0
6@ /= 5.0
12@ /= 7.0
038D: draw_texture 5 position 5@ 4@ size 6@ 12@ RGBA 255 255 255 255
6@ *= 5.0
12@ *= 7.0 
05E0: 5@ = read_memory 9711632 size 4 virtual_protect 1  //X 1920
0093: 5@ = integer 5@ to_float
4@=6@
4@*=1920.0
4@/=1080.0
end
//Purchase message
if
14@ > 0.0 //bought ok or insufficient funds
then
5@ = 388.0 //Left
5@ *= 4@
5@ /=1024.0
5@ += 7@
4@ = 177.0 //Top
4@ *= 6@ 
4@ /=576.0
6@ /= 2.0
12@ /= 3.4
038D: draw_texture 7 position 5@ 4@ size 6@ 12@ RGBA 255 255 255 255
6@ *= 2.0
12@ *= 3.4 
05E0: 5@ = read_memory 9711632 size 4 virtual_protect 1  //X 1920
0093: 5@ = integer 5@ to_float
4@=6@
4@*=1920.0
4@/=1080.0
end
//draw mouse
038D: draw_texture 8@ position 2@ 3@ size 32.0 64.0 RGBA 255 255 255 255  
//move mouse  
if 
15@==1
then
6@ /= 1.3     
end
if
6@<1080.0
then
10@ = 15.0
end
if 
15@==1
then
6@ *= 1.3     
end
if
10@ <> 15.0
then
10@ = 20.0
end 
5@ = 391.0
5@ *= 6@ 
5@ /=576.0 
if and 
00E1:   key_pressed 0 9
3@<5@
then
3@+=10@
end
5@ = 17.0
5@ *= 6@ 
5@ /=576.0 
if and
00E1:   key_pressed 0 8
3@>5@
then
3@-=10@
end  
5@ = 253.0
5@ *= 4@
5@ /=1024.0
5@ += 7@
if and
00E1:   key_pressed 0 10
2@>5@
then
2@-=10@
end   
5@ = 739.0
5@ *= 4@
5@ /=1024.0
5@ += 7@  
if and
00E1:   key_pressed 0 11
2@<5@
then
2@+=10@
end  
10@ = 17.0 //28.0
10@ *= 6@ 
10@ /=576.0
8@=1
//Buy Uzi
0419: 5@ = player $PLAYER_CHAR weapon 3 ammo
1@= 532.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if and
14@ == 0.0 //not currently buying
0248:   model #UZI available
2@>1@
5@ < 500
then
1@= 614.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 182.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 211.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
if
010A:   player $PLAYER_CHAR money > 599
then
14@ = 1.0
01B1: give_player $PLAYER_CHAR weapon 3 ammo 100
0109: player $PLAYER_CHAR money += -600
038F: load_texture 'buyok' as 7
else
14@ = 2.0
038F: load_texture 'buyerr' as 7
end  
end 
end
end
end
end
05E0: 5@ = read_memory 9711632 size 4 virtual_protect 1  //X 1920
0093: 5@ = integer 5@ to_float
//Buy AK
0419: 5@ = player $PLAYER_CHAR weapon 5 ammo
1@= 651.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if and
14@ == 0.0 //not currently buying
0248:   model #AK47 available
2@>1@
5@ < 600
then
1@= 723.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 243.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 272.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
if
010A:   player $PLAYER_CHAR money > 2699
then
14@ = 1.0
01B1: give_player $PLAYER_CHAR weapon 5 ammo 200
0109: player $PLAYER_CHAR money += -2700
038F: load_texture 'buyok' as 7
else
14@ = 2.0
038F: load_texture 'buyerr' as 7
end  
end 
end
end
end
end
05E0: 5@ = read_memory 9711632 size 4 virtual_protect 1  //X 1920
0093: 5@ = integer 5@ to_float
//Buy Carbine
0419: 5@ = player $PLAYER_CHAR weapon 6 ammo
1@= 590.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if and
14@ == 0.0 //not currently buying
0248:   model #M16 available
2@>1@
5@ < 600
then
1@= 665.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 305.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 334.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
if
010A:   player $PLAYER_CHAR money > 5999
then
14@ = 1.0
01B1: give_player $PLAYER_CHAR weapon 6 ammo 200
0109: player $PLAYER_CHAR money += -6000
038F: load_texture 'buyok' as 7
else
14@ = 2.0
038F: load_texture 'buyerr' as 7
end  
end 
end
end
end
end
05E0: 5@ = read_memory 9711632 size 4 virtual_protect 1  //X 1920
0093: 5@ = integer 5@ to_float
//backspace
if 
0AB0:   key_pressed 8
then
13@ = 11@    //Next
11@ = 8
038F: load_texture 'load' as 5
8@ = 1
0249: release_model #UZI
0249: release_model #AK47
0249: release_model #M16
jump @LOADING
end
//home button
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 0    //Next
11@ = 8
038F: load_texture 'load' as 5
8@ = 1
0249: release_model #UZI
0249: release_model #AK47
0249: release_model #M16
jump @LOADING
end
end
end
end
//back button
1@= 701.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 732.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 35.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 11@  //Next
11@ = 8
038F: load_texture 'load' as 5
8@ = 1
0249: release_model #UZI
0249: release_model #AK47
0249: release_model #M16
jump @LOADING
end 
end
end
end
end
//close purchase message
1@= 452.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if and
14@ > 0.0
2@>1@
then
1@= 579.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 251.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 297.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
14@ = 0.0
end 
end
end
end
end
//enter war mart website
1@= 251.0 //Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 367.0 //Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 361.0 //Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 389.0 //Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
11@ = 8
13@ = 9   //Next
038F: load_texture 'load' as 5
8@ = 1
0249: release_model #UZI
0249: release_model #AK47
0249: release_model #M16
jump @LOADING
end 
end
end
end
end
//enter Page 2
1@= 503.0 //Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 603.0 //Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 360.0 //Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 389.0 //Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
11@ = 8
13@ = 12   //Next
038F: load_texture 'load' as 5
8@ = 1
0249: release_model #UZI
0249: release_model #AK47
0249: release_model #M16
jump @LOADING
end 
end
end
end
end
//exit internet
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
038F: load_texture 'load' as 5
0249: release_model #UZI
0249: release_model #AK47
0249: release_model #M16
jump @QUICKDESK
end
end
end
//jump or esc key exit
if or
00E1:   key_pressed 0 14
0AB0:   key_pressed 27
then
038F: load_texture 'load' as 5
0249: release_model #UZI
0249: release_model #AK47
0249: release_model #M16
jump @QUICKDESK
end   
//home key
if
0AB0:   key_pressed 36
then      
038F: load_texture 'load' as 5
13@ = 0    //Next
11@ = 8
8@ = 1
0249: release_model #UZI
0249: release_model #AK47
0249: release_model #M16
jump @LOADING
end  
if or
0130:   player $PLAYER_CHAR busted  
0117:   player $PLAYER_CHAR wasted 
then
0249: release_model #UZI
0249: release_model #AK47
0249: release_model #M16
jump @CLEANUP_100
end                  
jump @AMMU_1


:WARMART   //site 9
wait 0  
if
14@ == 3.0
then
14@ = 0.0
13@ = 0 //1 = bought only humvee, 2 = bought only tank, 3 = bought both
//check if the Humvee was bought
if 
13@==0
then
if
05F0: 8@ = random_vehicle_near_point 179.0 -996.0 26.0 in_radius 2.0 find_next 0 pass_wrecked 1 //IF and SET
then  
    0441: 8@ = car 8@ model 
    if //and
    8@ == #PATRIOT
    //031B:   car 8@ primary_color 1
    then
    13@=1
    end
end
end
if 
13@==0
then
if
05F0: 8@ = random_vehicle_near_point 154.0 -996.0 26.0 in_radius 2.0 find_next 0 pass_wrecked 1 //IF and SET
then  
    0441: 8@ = car 8@ model 
    if //and
    8@ == #PATRIOT
    //031B:   car 8@ primary_color 1
    then
    13@=1
    end
end
end
//check if the tank was bought
if or
13@==0
13@==1
then
if
05F0: 8@ = random_vehicle_near_point 179.0 -1004.0 26.0 in_radius 2.0 find_next 0 pass_wrecked 1 //IF and SET
then  
    0441: 8@ = car 8@ model 
    if //and
    8@ == #RHINO
    //031B:   car 8@ primary_color 1
    then
        if
        13@==0
        then
        13@=2
        else
        13@=3
        end
    end
end
end
if or
13@==0
13@==1
then
if
05F0: 8@ = random_vehicle_near_point 154.0 -1004.0 26.0 in_radius 2.0 find_next 0 pass_wrecked 1 //IF and SET
then  
    0441: 8@ = car 8@ model 
    if //and
    8@ == #RHINO
    //031B:   car 8@ primary_color 1
    then
        if
        13@==0
        then
        13@=2
        else
        13@=3
        end
    end
end
end  
038F: load_texture 'sold2' as 5
end
038D: draw_texture 2 position 7@ 0.0 size 4@ 6@ RGBA 255 255 255 255
6@ = 512.0
6@ *= 4@
6@ /=1024.0
038D: draw_texture 4 position 9@ 10@ size 6@ 12@ RGBA 255 255 255 255    
05E0: 6@ = read_memory 9711636 size 4 virtual_protect 1  //Y 1080
0093: 6@ = integer 6@ to_float  
if 
15@==1
then
6@ *= 1.3     
end
//Sold out icons  
//Jeep
5@ = 674.0 //Left
5@ *= 4@
5@ /=1024.0
5@ += 7@
4@ = 194.0 //Top
4@ *= 6@ 
4@ /=576.0
6@ /= 7.0
12@ /= 9.0
038D: draw_texture 5 position 5@ 4@ size 6@ 12@ RGBA 255 255 255 255
6@ *= 7.0
12@ *= 9.0 
05E0: 5@ = read_memory 9711632 size 4 virtual_protect 1  //X 1920
0093: 5@ = integer 5@ to_float
4@=6@
4@*=1920.0
4@/=1080.0
//Humvee
if or
13@ == 1
13@ == 3
then
5@ = 674.0 //Left
5@ *= 4@
5@ /=1024.0
5@ += 7@
4@ = 268.0 //Top
4@ *= 6@ 
4@ /=576.0
6@ /= 7.0
12@ /= 9.0
038D: draw_texture 5 position 5@ 4@ size 6@ 12@ RGBA 255 255 255 255
6@ *= 7.0
12@ *= 9.0 
05E0: 5@ = read_memory 9711632 size 4 virtual_protect 1  //X 1920
0093: 5@ = integer 5@ to_float
4@=6@
4@*=1920.0
4@/=1080.0
end
//Tank
if or 
13@ == 2
13@ == 3
then
5@ = 674.0 //Left
5@ *= 4@
5@ /=1024.0
5@ += 7@
4@ = 338.0 //Top
4@ *= 6@ 
4@ /=576.0
6@ /= 7.0
12@ /= 9.0
038D: draw_texture 5 position 5@ 4@ size 6@ 12@ RGBA 255 255 255 255
6@ *= 7.0
12@ *= 9.0 
05E0: 5@ = read_memory 9711632 size 4 virtual_protect 1  //X 1920
0093: 5@ = integer 5@ to_float
4@=6@
4@*=1920.0
4@/=1080.0
end
//Purchase message
if
14@ > 0.0 //bought ok or insufficient funds
then
5@ = 388.0 //Left
5@ *= 4@
5@ /=1024.0
5@ += 7@
4@ = 177.0 //Top
4@ *= 6@ 
4@ /=576.0
6@ /= 2.0
12@ /= 3.4
038D: draw_texture 7 position 5@ 4@ size 6@ 12@ RGBA 255 255 255 255
6@ *= 2.0
12@ *= 3.4 
05E0: 5@ = read_memory 9711632 size 4 virtual_protect 1  //X 1920
0093: 5@ = integer 5@ to_float
4@=6@
4@*=1920.0
4@/=1080.0
end
//draw mouse
038D: draw_texture 8@ position 2@ 3@ size 32.0 64.0 RGBA 255 255 255 255  
//move mouse  
if 
15@==1
then
6@ /= 1.3     
end
if
6@<1080.0
then
10@ = 15.0
end
if 
15@==1
then
6@ *= 1.3     
end
if
10@ <> 15.0
then
10@ = 20.0
end 
5@ = 391.0
5@ *= 6@ 
5@ /=576.0 
if and 
00E1:   key_pressed 0 9
3@<5@
then
3@+=10@
end
5@ = 17.0
5@ *= 6@ 
5@ /=576.0 
if and
00E1:   key_pressed 0 8
3@>5@
then
3@-=10@
end  
5@ = 253.0
5@ *= 4@
5@ /=1024.0
5@ += 7@
if and
00E1:   key_pressed 0 10
2@>5@
then
2@-=10@
end   
5@ = 739.0
5@ *= 4@
5@ /=1024.0
5@ += 7@  
if and
00E1:   key_pressed 0 11
2@<5@
then
2@+=10@
end  
10@ = 17.0 //28.0
10@ *= 6@ 
10@ /=576.0
8@=1
//Buy Tank
1@= 669.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if or
13@==0
13@==1
then
if and
0248:   model #RHINO available
14@ == 0.0 //not currently buying
2@>1@
then
1@= 750.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 355.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 390.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
if
010A:   player $PLAYER_CHAR money > 1999999
then
14@ = 1.0
0109: player $PLAYER_CHAR money += -2000000
038F: load_texture 'buyok' as 7
if
0197:   player $PLAYER_CHAR 0 165.0 -990.0 175.0 -1006.0
then
00A5: 8@ = create_car #RHINO at 179.0 -1004.0 26.0
else
00A5: 8@ = create_car #RHINO at 154.0 -1004.0 26.0
end
0175: set_car 8@ z_angle_to 180.0 
0229: set_car 8@ color_to 43 43 
01C3: mark_car_as_no_longer_needed 8@
020A: set_car 8@ door_status_to 0
8@=1
if 
13@==0
then
13@=2
else
13@=3
end
else
14@ = 2.0
038F: load_texture 'buyerr' as 7
end  
end 
end
end
end
end
end
05E0: 5@ = read_memory 9711632 size 4 virtual_protect 1  //X 1920
0093: 5@ = integer 5@ to_float
//Buy Humvee
1@= 669.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if or
13@==0
13@==2
then
if and
14@ == 0.0 //not currently buying
2@>1@
0248:   model #PATRIOT available
then
1@= 750.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 285.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 315.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
if
010A:   player $PLAYER_CHAR money > 168999
then
14@ = 1.0
0109: player $PLAYER_CHAR money += -169000
038F: load_texture 'buyok' as 7     
if
0197:   player $PLAYER_CHAR 0 165.0 -990.0 175.0 -1006.0
then     
00A5: 8@ = create_car #PATRIOT at 179.0 -996.0 26.0
else  
00A5: 8@ = create_car #PATRIOT at 154.0 -996.0 26.0
end
0175: set_car 8@ z_angle_to 0.0 
0229: set_car 8@ color_to 43 43 
03AB: set_car 8@ strong 1 
02AC: set_car 8@ immunities 1 0 0 0 0 
01C3: mark_car_as_no_longer_needed 8@
8@=1
if 
13@==0
then
13@=1
else
13@=3
end
else
14@ = 2.0
038F: load_texture 'buyerr' as 7
end  
end 
end
end
end
end
end
05E0: 5@ = read_memory 9711632 size 4 virtual_protect 1  //X 1920
0093: 5@ = integer 5@ to_float
//backspace
if 
0AB0:   key_pressed 8
then
13@ = 11@    //Next
11@ = 9
038F: load_texture 'load' as 5
0249: release_model #PATRIOT
0249: release_model #RHINO
8@ = 1
jump @LOADING
end
//home button
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 0    //Next
11@ = 9
038F: load_texture 'load' as 5
0249: release_model #PATRIOT
0249: release_model #RHINO
8@ = 1
jump @LOADING
end
end
end
end
//back button
1@= 701.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 732.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 35.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 11@  //Next
11@ = 9
038F: load_texture 'load' as 5
0249: release_model #PATRIOT
0249: release_model #RHINO
8@ = 1
jump @LOADING
end 
end
end
end
end
//close purchase message
1@= 452.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if and
14@ > 0.0
2@>1@
then
1@= 579.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 251.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 297.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
14@ = 0.0
end 
end
end
end
end
//exit internet
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
0249: release_model #PATRIOT
0249: release_model #RHINO
jump @QUICKDESK
end
end
end
//jump or esc key exit
if or
00E1:   key_pressed 0 14
0AB0:   key_pressed 27
then
038F: load_texture 'load' as 5
0249: release_model #PATRIOT
0249: release_model #RHINO
jump @QUICKDESK
end   
//home key
if
0AB0:   key_pressed 36
then
038F: load_texture 'load' as 5
0249: release_model #PATRIOT
0249: release_model #RHINO
13@ = 0    //Next
11@ = 9
8@ = 1
jump @LOADING
end  
if or
0130:   player $PLAYER_CHAR busted  
0117:   player $PLAYER_CHAR wasted 
then
0249: release_model #PATRIOT
0249: release_model #RHINO
jump @CLEANUP_100
end                  
jump @WARMART


:LCS   //site 10
wait 0
038D: draw_texture 2 position 7@ 0.0 size 4@ 6@ RGBA 255 255 255 255
6@ = 512.0
6@ *= 4@
6@ /=1024.0
038D: draw_texture 4 position 9@ 10@ size 6@ 12@ RGBA 255 255 255 255    
05E0: 6@ = read_memory 9711636 size 4 virtual_protect 1  //Y 1080
0093: 6@ = integer 6@ to_float  
//draw mouse
038D: draw_texture 8@ position 2@ 3@ size 32.0 64.0 RGBA 255 255 255 255
//move mouse  
if
6@<1080.0
then
10@ = 15.0
end
if 
15@==1
then
6@ *= 1.3     
end
if
10@ <> 15.0
then
10@ = 20.0
end 
5@ = 391.0
5@ *= 6@ 
5@ /=576.0 
if and 
00E1:   key_pressed 0 9
3@<5@
then
3@+=10@
end
5@ = 17.0
5@ *= 6@ 
5@ /=576.0 
if and
00E1:   key_pressed 0 8
3@>5@
then
3@-=10@
end  
5@ = 253.0
5@ *= 4@
5@ /=1024.0
5@ += 7@
if and
00E1:   key_pressed 0 10
2@>5@
then
2@-=10@
end   
5@ = 739.0
5@ *= 4@
5@ /=1024.0
5@ += 7@  
if and
00E1:   key_pressed 0 11
2@<5@
then
2@+=10@
end  
10@ = 17.0 //28.0
10@ *= 6@ 
10@ /=576.0
//backspace
if 
0AB0:   key_pressed 8
then
13@ = 11@    //Next
11@ = 10
8@ = 1
jump @LOADING
end
8@=1
//enter Ammunation (page 1)
1@= 622.0 //Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 760.0 //Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 341.0 //Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 362.0 //Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
11@ = 10
13@ = 8  //Next
8@ = 1
jump @LOADING
end 
end
end
end
end
//enter Whats On TV
1@= 622.0 //Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 760.0 //Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 362.0 //Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 389.0 //Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
11@ = 10
13@ = 15  //Next
8@ = 1
jump @LOADING
end 
end
end
end
end
//home button
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 0    //Next
11@ = 10
8@ = 1
jump @LOADING
end
end
end
end
//back button
1@= 701.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 732.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 35.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 11@  //Next
11@ = 10
8@ = 1
jump @LOADING
end 
end
end
end
end
//exit internet
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
jump @QUICKDESK
end
end
end
//jump or esc key exit
if or
00E1:   key_pressed 0 14
0AB0:   key_pressed 27
then
jump @QUICKDESK
end   
//home key
if
0AB0:   key_pressed 36
then
13@ = 0    //Next
11@ = 10
8@ = 1
jump @LOADING
end   
if or
0130:   player $PLAYER_CHAR busted  
0117:   player $PLAYER_CHAR wasted 
then
jump @CLEANUP_100
end                  
jump @LCS


:NOTFOUND   //site 11
wait 0
038D: draw_texture 2 position 7@ 0.0 size 4@ 6@ RGBA 255 255 255 255
6@ = 512.0
6@ *= 4@
6@ /=1024.0
038D: draw_texture 4 position 9@ 10@ size 6@ 12@ RGBA 255 255 255 255    
05E0: 6@ = read_memory 9711636 size 4 virtual_protect 1  //Y 1080
0093: 6@ = integer 6@ to_float  
//draw mouse
038D: draw_texture 8@ position 2@ 3@ size 32.0 64.0 RGBA 255 255 255 255
//move mouse  
if
6@<1080.0
then
10@ = 15.0
end
if 
15@==1
then
6@ *= 1.3     
end
if
10@ <> 15.0
then
10@ = 20.0
end 
5@ = 391.0
5@ *= 6@ 
5@ /=576.0 
if and 
00E1:   key_pressed 0 9
3@<5@
then
3@+=10@
end
5@ = 17.0
5@ *= 6@ 
5@ /=576.0 
if and
00E1:   key_pressed 0 8
3@>5@
then
3@-=10@
end  
5@ = 253.0
5@ *= 4@
5@ /=1024.0
5@ += 7@
if and
00E1:   key_pressed 0 10
2@>5@
then
2@-=10@
end   
5@ = 739.0
5@ *= 4@
5@ /=1024.0
5@ += 7@  
if and
00E1:   key_pressed 0 11
2@<5@
then
2@+=10@
end  
10@ = 17.0 //28.0
10@ *= 6@ 
10@ /=576.0
//backspace
if 
0AB0:   key_pressed 8
then
13@ = 11@    //Next
11@ = 11
8@ = 1
jump @LOADING
end
8@=1
//home button
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 0    //Next
11@ = 11
8@ = 1
jump @LOADING
end
end
end
end
//back button
1@= 701.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 732.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 35.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 11@  //Next
11@ = 11
8@ = 1
jump @LOADING
end 
end
end
end
end
//exit internet
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
jump @QUICKDESK
end
end
end
//jump or esc key exit
if or
00E1:   key_pressed 0 14
0AB0:   key_pressed 27
then
jump @QUICKDESK
end   
//home key
if
0AB0:   key_pressed 36
then
13@ = 0    //Next
11@ = 11
8@ = 1
jump @LOADING
end   
if or
0130:   player $PLAYER_CHAR busted  
0117:   player $PLAYER_CHAR wasted 
then
jump @CLEANUP_100
end                  
jump @NOTFOUND  


:AMMU_2   //site 12
wait 0  
if
14@ == 3.0
then
14@ = 0.0
038F: load_texture 'sold1' as 5
end
038D: draw_texture 2 position 7@ 0.0 size 4@ 6@ RGBA 255 255 255 255
6@ = 512.0
6@ *= 4@
6@ /=1024.0
038D: draw_texture 4 position 9@ 10@ size 6@ 12@ RGBA 255 255 255 255    
05E0: 6@ = read_memory 9711636 size 4 virtual_protect 1  //Y 1080
0093: 6@ = integer 6@ to_float  
if 
15@==1
then
6@ *= 1.3     
end
//Sold out icons  
//P90
5@ = 371.0 //Left
5@ *= 4@
5@ /=1024.0
5@ += 7@
4@ = 120.0 //Top
4@ *= 6@ 
4@ /=576.0
6@ /= 5.0
12@ /= 7.0
038D: draw_texture 5 position 5@ 4@ size 6@ 12@ RGBA 255 255 255 255
6@ *= 5.0
12@ *= 7.0 
05E0: 5@ = read_memory 9711632 size 4 virtual_protect 1  //X 1920
0093: 5@ = integer 5@ to_float
4@=6@
4@*=1920.0
4@/=1080.0
//Remington
0419: 5@ = player $PLAYER_CHAR weapon 4 ammo
if 
5@ > 99
then
5@ = 371.0 //Left
5@ *= 4@
5@ /=1024.0
5@ += 7@
4@ = 183.0 //Top
4@ *= 6@ 
4@ /=576.0
6@ /= 5.0
12@ /= 7.0
038D: draw_texture 5 position 5@ 4@ size 6@ 12@ RGBA 255 255 255 255
6@ *= 5.0
12@ *= 7.0 
05E0: 5@ = read_memory 9711632 size 4 virtual_protect 1  //X 1920
0093: 5@ = integer 5@ to_float
4@=6@
4@*=1920.0
4@/=1080.0
end
//RPG (check player ammo for this gun)
0419: 5@ = player $PLAYER_CHAR weapon 8 ammo
if 
5@ > 19
then
5@ = 371.0 //Left
5@ *= 4@
5@ /=1024.0
5@ += 7@
4@ = 246.0 //Top
4@ *= 6@ 
4@ /=576.0
6@ /= 5.0
12@ /= 7.0
038D: draw_texture 5 position 5@ 4@ size 6@ 12@ RGBA 255 255 255 255
6@ *= 5.0
12@ *= 7.0 
05E0: 5@ = read_memory 9711632 size 4 virtual_protect 1  //X 1920
0093: 5@ = integer 5@ to_float
4@=6@
4@*=1920.0
4@/=1080.0
end
//Grenades
0419: 5@ = player $PLAYER_CHAR weapon 11 ammo
if 
5@ > 29
then
5@ = 371.0 //Left
5@ *= 4@
5@ /=1024.0
5@ += 7@
4@ = 308.0 //Top
4@ *= 6@ 
4@ /=576.0
6@ /= 5.0
12@ /= 7.0
038D: draw_texture 5 position 5@ 4@ size 6@ 12@ RGBA 255 255 255 255
6@ *= 5.0
12@ *= 7.0 
05E0: 5@ = read_memory 9711632 size 4 virtual_protect 1  //X 1920
0093: 5@ = integer 5@ to_float
4@=6@
4@*=1920.0
4@/=1080.0
end
//Purchase message
if
14@ > 0.0 //bought ok or insufficient funds
then
5@ = 388.0 //Left
5@ *= 4@
5@ /=1024.0
5@ += 7@
4@ = 177.0 //Top
4@ *= 6@ 
4@ /=576.0
6@ /= 2.0
12@ /= 3.4
038D: draw_texture 7 position 5@ 4@ size 6@ 12@ RGBA 255 255 255 255
6@ *= 2.0
12@ *= 3.4 
05E0: 5@ = read_memory 9711632 size 4 virtual_protect 1  //X 1920
0093: 5@ = integer 5@ to_float
4@=6@
4@*=1920.0
4@/=1080.0
end
//draw mouse
038D: draw_texture 8@ position 2@ 3@ size 32.0 64.0 RGBA 255 255 255 255  
//move mouse 
if 
15@==1
then
6@ /= 1.3     
end 
if
6@<1080.0
then
10@ = 15.0
end
if 
15@==1
then
6@ *= 1.3     
end
if
10@ <> 15.0
then
10@ = 20.0
end 
5@ = 391.0
5@ *= 6@ 
5@ /=576.0 
if and 
00E1:   key_pressed 0 9
3@<5@
then
3@+=10@
end
5@ = 17.0
5@ *= 6@ 
5@ /=576.0 
if and
00E1:   key_pressed 0 8
3@>5@
then
3@-=10@
end  
5@ = 253.0
5@ *= 4@
5@ /=1024.0
5@ += 7@
if and
00E1:   key_pressed 0 10
2@>5@
then
2@-=10@
end   
5@ = 739.0
5@ *= 4@
5@ /=1024.0
5@ += 7@  
if and
00E1:   key_pressed 0 11
2@<5@
then
2@+=10@
end  
10@ = 17.0 //28.0
10@ *= 6@ 
10@ /=576.0
8@=1
//Buy Shotgun
0419: 5@ = player $PLAYER_CHAR weapon 4 ammo
1@= 690.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if and
14@ == 0.0 //not currently buying
0248:   model #SHOTGUN available
2@>1@
5@ < 100
then
1@= 762.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 182.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 211.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
if
010A:   player $PLAYER_CHAR money > 1349
then
14@ = 1.0
01B1: give_player $PLAYER_CHAR weapon 4 ammo 20
0109: player $PLAYER_CHAR money += -1350
038F: load_texture 'buyok' as 7
else
14@ = 2.0
038F: load_texture 'buyerr' as 7
end  
end 
end
end
end
end
05E0: 5@ = read_memory 9711632 size 4 virtual_protect 1  //X 1920
0093: 5@ = integer 5@ to_float
//Buy RPG
0419: 5@ = player $PLAYER_CHAR weapon 8 ammo
1@= 690.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if and
14@ == 0.0 //not currently buying
0248:   model #ROCKET available
2@>1@
5@ < 20
then
1@= 761.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 243.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 272.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
if
010A:   player $PLAYER_CHAR money > 19999
then
14@ = 1.0
01B1: give_player $PLAYER_CHAR weapon 8 ammo 5
0109: player $PLAYER_CHAR money += -20000
038F: load_texture 'buyok' as 7
else
14@ = 2.0
038F: load_texture 'buyerr' as 7
end  
end 
end
end
end
end
05E0: 5@ = read_memory 9711632 size 4 virtual_protect 1  //X 1920
0093: 5@ = integer 5@ to_float
//Buy Grenades
0419: 5@ = player $PLAYER_CHAR weapon 11 ammo
1@= 629.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if and
14@ == 0.0 //not currently buying
0248:   model #GRENADE available
2@>1@
5@ < 30
then
1@= 704.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 305.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 334.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
if
010A:   player $PLAYER_CHAR money > 1499
then
14@ = 1.0
01B1: give_player $PLAYER_CHAR weapon 11 ammo 5
0109: player $PLAYER_CHAR money += -1500
038F: load_texture 'buyok' as 7
else
14@ = 2.0
038F: load_texture 'buyerr' as 7
end  
end 
end
end
end
end
05E0: 5@ = read_memory 9711632 size 4 virtual_protect 1  //X 1920
0093: 5@ = integer 5@ to_float
//backspace
if 
0AB0:   key_pressed 8
then
13@ = 11@    //Next
11@ = 12
038F: load_texture 'load' as 5
8@ = 1
0249: release_model #SHOTGUN
0249: release_model #ROCKET
0249: release_model #GRENADE
jump @LOADING
end
//home button
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 0    //Next
11@ = 12
038F: load_texture 'load' as 5
8@ = 1
0249: release_model #SHOTGUN
0249: release_model #ROCKET
0249: release_model #GRENADE
jump @LOADING
end
end
end
end
//back button
1@= 701.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 732.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 35.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 11@  //Next
11@ = 12
038F: load_texture 'load' as 5
8@ = 1
0249: release_model #SHOTGUN
0249: release_model #ROCKET
0249: release_model #GRENADE
jump @LOADING
end 
end
end
end
end
//close purchase message
1@= 452.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if and
14@ > 0.0
2@>1@
then
1@= 579.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 251.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 297.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
14@ = 0.0
end 
end
end
end
end
//enter war mart website
1@= 251.0 //Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 367.0 //Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 361.0 //Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 389.0 //Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
11@ = 12
13@ = 9   //Next
038F: load_texture 'load' as 5
8@ = 1
0249: release_model #SHOTGUN
0249: release_model #ROCKET
0249: release_model #GRENADE
jump @LOADING
end 
end
end
end
end
//enter Page 1
1@= 503.0 //Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 603.0 //Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 360.0 //Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 389.0 //Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
11@ = 12
13@ = 8   //Next
038F: load_texture 'load' as 5
8@ = 1
0249: release_model #SHOTGUN
0249: release_model #ROCKET
0249: release_model #GRENADE
jump @LOADING
end 
end
end
end
end
//exit internet
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
038F: load_texture 'load' as 5
0249: release_model #SHOTGUN
0249: release_model #ROCKET
0249: release_model #GRENADE
jump @QUICKDESK
end
end
end
//jump or esc key exit
if or
00E1:   key_pressed 0 14
0AB0:   key_pressed 27
then
038F: load_texture 'load' as 5
0249: release_model #SHOTGUN
0249: release_model #ROCKET
0249: release_model #GRENADE
jump @QUICKDESK
end   
//home key
if
0AB0:   key_pressed 36
then      
038F: load_texture 'load' as 5
13@ = 0    //Next
11@ = 12
8@ = 1
0249: release_model #SHOTGUN
0249: release_model #ROCKET
0249: release_model #GRENADE
jump @LOADING
end  
if or
0130:   player $PLAYER_CHAR busted  
0117:   player $PLAYER_CHAR wasted 
then
0249: release_model #SHOTGUN
0249: release_model #ROCKET
0249: release_model #GRENADE
jump @CLEANUP_100
end                  
jump @AMMU_2


:HOME_2  //site 14
wait 0
038D: draw_texture 2 position 7@ 0.0 size 4@ 6@ RGBA 255 255 255 255
6@ = 512.0
6@ *= 4@
6@ /=1024.0
038D: draw_texture 4 position 9@ 10@ size 6@ 12@ RGBA 255 255 255 255    
05E0: 6@ = read_memory 9711636 size 4 virtual_protect 1  //Y 1080
0093: 6@ = integer 6@ to_float  
//draw mouse
038D: draw_texture 8@ position 2@ 3@ size 32.0 64.0 RGBA 255 255 255 255
//move mouse  
if
6@<1080.0
then
10@ = 15.0
end
if 
15@==1
then
6@ *= 1.3     
end
if
10@ <> 15.0
then
10@ = 20.0
end 
5@ = 391.0
5@ *= 6@ 
5@ /=576.0 
if and 
00E1:   key_pressed 0 9
3@<5@
then
3@+=10@
end
5@ = 17.0
5@ *= 6@ 
5@ /=576.0 
if and
00E1:   key_pressed 0 8
3@>5@
then
3@-=10@
end  
5@ = 253.0
5@ *= 4@
5@ /=1024.0
5@ += 7@
if and
00E1:   key_pressed 0 10
2@>5@
then
2@-=10@
end   
5@ = 739.0
5@ *= 4@
5@ /=1024.0
5@ += 7@  
if and
00E1:   key_pressed 0 11
2@<5@
then
2@+=10@
end  
10@ = 17.0 //28.0
10@ *= 6@ 
10@ /=576.0
//backspace
if and
11@ <> 14
0AB0:   key_pressed 8
then
13@ = 11@
11@ = 14
8@ = 1
jump @LOADING
end
8@=1
//refresh button
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 37    //Next
11@ = 14
8@ = 1
jump @LOADING
end
end
end
end
//enter Flashback FM
1@= 350.0 //Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 512.0 //Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 212.0 //Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 239.0 //Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
11@ = 14
13@ = 5  //Next
8@ = 1
jump @LOADING
end 
end
end
end
end
//enter Ebay
1@= 350.0 //Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 485.0 //Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 243.0 //Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 270.0 //Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
11@ = 14
13@ = 23  //Next
8@ = 1
jump @LOADING
end 
end
end
end
end
//enter LC Gov
1@= 350.0 //Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 462.0 //Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 270.0 //Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 297.0 //Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
11@ = 14
13@ = 17  //Next
8@ = 1
jump @LOADING
end 
end
end
end
end
//enter TV GUIDE
1@= 350.0 //Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 506.0 //Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 298.0 //Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 323.0 //Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
11@ = 14
13@ = 15  //Next
8@ = 1
jump @LOADING
end 
end
end
end
end
//enter zaibatsu
1@= 350.0 //Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 560.0 //Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 325.0 //Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 350.0 //Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
11@ = 14
13@ = 16  //Next
8@ = 1
jump @LOADING
end 
end
end
end
end
//enter Capital Autos
1@= 350.0 //Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 501.0 //Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 350.0 //Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 379.0 //Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
11@ = 14
13@ = 25  //Next
8@ = 1
jump @LOADING
end 
end
end
end
end
//back button
1@= 701.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if and
11@<>14
2@>1@
then
1@= 732.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 35.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 11@
11@ = 14
8@ = 1
jump @LOADING
end 
end
end
end
end
//exit internet
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
038F: load_texture 'deskt' as 4
jump @DESKTOP_1
end
end
end
//jump or esc key exit
if or
00E1:   key_pressed 0 14
0AB0:   key_pressed 27
then
jump @QUICKDESK
end 
//home key
if
0AB0:   key_pressed 36
then
13@ = 0    //Next
11@ = 14
8@ = 1
jump @LOADING
end  
if or
0130:   player $PLAYER_CHAR busted  
0117:   player $PLAYER_CHAR wasted 
then
jump @CLEANUP_100
end                               
jump @HOME_2


:ZAIBAT   //site 16
wait 0  
if and
0@ == 0
14@ == 3.0
then
0225: 8@ = player $PLAYER_CHAR health 
if
8@ < 125   //health check
then
14@ = 0.0
8@ = 1
038F: load_texture 'equa1' as 5
else
14@ = 2.0
8@ = 1
end
end
038D: draw_texture 2 position 7@ 0.0 size 4@ 6@ RGBA 255 255 255 255
6@ = 512.0
6@ *= 4@
6@ /=1024.0
038D: draw_texture 4 position 9@ 10@ size 6@ 12@ RGBA 255 255 255 255    
05E0: 6@ = read_memory 9711636 size 4 virtual_protect 1  //Y 1080
0093: 6@ = integer 6@ to_float  
if 
15@==1
then
6@ *= 1.3     
end
//Free sample sign
if or
14@ == 0.0
14@ == 1.0
then
5@ = 478.0 //Left
5@ *= 4@
5@ /=1024.0
5@ += 7@
4@ = 158.0 //Top
4@ *= 6@ 
4@ /=576.0
6@ /= 2.4
12@ /= 3.0
038D: draw_texture 5 position 5@ 4@ size 6@ 12@ RGBA 255 255 255 255
6@ *= 2.4
12@ *= 3.0 
05E0: 5@ = read_memory 9711632 size 4 virtual_protect 1  //X 1920
0093: 5@ = integer 5@ to_float
4@=6@
4@*=1920.0
4@/=1080.0
end
//draw mouse
038D: draw_texture 8@ position 2@ 3@ size 32.0 64.0 RGBA 255 255 255 255  
//move mouse  
if 
15@==1
then
6@ /= 1.3     
end
if
6@<1080.0
then
10@ = 15.0
end
if 
15@==1
then
6@ *= 1.3     
end
if
10@ <> 15.0
then
10@ = 20.0
end 
5@ = 391.0
5@ *= 6@ 
5@ /=576.0 
if and 
00E1:   key_pressed 0 9
3@<5@
then
3@+=10@
end
5@ = 17.0
5@ *= 6@ 
5@ /=576.0 
if and
00E1:   key_pressed 0 8
3@>5@
then
3@-=10@
end  
5@ = 253.0
5@ *= 4@
5@ /=1024.0
5@ += 7@
if and
00E1:   key_pressed 0 10
2@>5@
then
2@-=10@
end   
5@ = 739.0
5@ *= 4@
5@ /=1024.0
5@ += 7@  
if and
00E1:   key_pressed 0 11
2@<5@
then
2@+=10@
end  
10@ = 17.0 //28.0
10@ *= 6@ 
10@ /=576.0
8@=1
//Order free sample
1@= 510.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if and
14@ == 0.0 //allowed
2@>1@
then
1@= 579.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 253.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 292.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
14@ = 1.0
0222: set_player $PLAYER_CHAR health_to 125
038F: load_texture 'equa2' as 5 
0@ = 1
end 
end
end
end
end
05E0: 5@ = read_memory 9711632 size 4 virtual_protect 1  //X 1920
0093: 5@ = integer 5@ to_float
//backspace
if 
0AB0:   key_pressed 8
then
13@ = 11@    //Next
11@ = 16
038F: load_texture 'load' as 5
8@ = 1
jump @LOADING
end
//home button
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 0    //Next
11@ = 16
038F: load_texture 'load' as 5
8@ = 1
jump @LOADING
end
end
end
end
//back button
1@= 701.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 732.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 35.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 11@  //Next
11@ = 16
038F: load_texture 'load' as 5
8@ = 1
jump @LOADING
end 
end
end
end
end
//exit internet
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
038F: load_texture 'load' as 5
jump @QUICKDESK
end
end
end
//jump or esc key exit
if or
00E1:   key_pressed 0 14
0AB0:   key_pressed 27
then
038F: load_texture 'load' as 5
jump @QUICKDESK
end   
//home key
if
0AB0:   key_pressed 36
then      
038F: load_texture 'load' as 5
13@ = 0    //Next
11@ = 16
8@ = 1
jump @LOADING
end  
if or
0130:   player $PLAYER_CHAR busted  
0117:   player $PLAYER_CHAR wasted 
then
jump @CLEANUP_100
end                  
jump @ZAIBAT


:HOME
0209: 8@ = random_int 0 3
if 8@==0
then
13@ = 13
if
11@ == 0
then
11@ = 13
end
038F: load_texture 'eyefind' as 4
jump @HOME_1
end
if 8@==1
then
13@ = 14
if
11@ == 0
then
11@ = 14
end
038F: load_texture 'eyefin2' as 4
jump @HOME_2
end
if 8@==2
then
13@ = 37
if
11@ == 0
then
11@ = 37
end
038F: load_texture 'eyefin3' as 4
jump @HOME_3
end
//it never reached the max limit so the code below is kinda useless
if 8@==2
then
038F: load_texture 'surviv' as 4
jump @HOME_1
end


:EBAY
0209: 8@ = random_int 0 3
if 8@==0
then
13@ = 22
if
11@ == 0
then
11@ = 22
end
038F: load_texture 'ebay1' as 4
14@=3.0 //reset "purchase" message
8@=1
jump @LOADING
end
if 8@==1
then
13@ = 24
if
11@ == 0
then
11@ = 24
end
038F: load_texture 'ebay2' as 4
14@=3.0 //reset "purchase" message
8@=1
jump @LOADING
end
if 8@==2
then
13@ = 26
if
11@ == 0
then
11@ = 26
end
038F: load_texture 'ebay3' as 4
14@=3.0 //reset "purchase" message
8@=1
jump @LOADING
end
//it never reached the max limit so the code below is kinda useless
if 8@==3
then
038F: load_texture 'surviv' as 4
jump @EBAY
end


:LCGOV   //site 17
wait 0
038D: draw_texture 2 position 7@ 0.0 size 4@ 6@ RGBA 255 255 255 255
6@ = 512.0
6@ *= 4@
6@ /=1024.0
038D: draw_texture 4 position 9@ 10@ size 6@ 12@ RGBA 255 255 255 255    
05E0: 6@ = read_memory 9711636 size 4 virtual_protect 1  //Y 1080
0093: 6@ = integer 6@ to_float 
//draw mouse
038D: draw_texture 8@ position 2@ 3@ size 32.0 64.0 RGBA 255 255 255 255
//move mouse  
if
6@<1080.0
then
10@ = 15.0
end
if 
15@==1
then
6@ *= 1.3     
end
if
10@ <> 15.0
then
10@ = 20.0
end 
5@ = 391.0
5@ *= 6@ 
5@ /=576.0 
if and 
00E1:   key_pressed 0 9
3@<5@
then
3@+=10@
end
5@ = 17.0
5@ *= 6@ 
5@ /=576.0 
if and
00E1:   key_pressed 0 8
3@>5@
then
3@-=10@
end  
5@ = 253.0
5@ *= 4@
5@ /=1024.0
5@ += 7@
if and
00E1:   key_pressed 0 10
2@>5@
then
2@-=10@
end   
5@ = 739.0
5@ *= 4@
5@ /=1024.0
5@ += 7@  
if and
00E1:   key_pressed 0 11
2@<5@
then
2@+=10@
end  
10@ = 17.0 //28.0
10@ *= 6@ 
10@ /=576.0 
//backspace
if 
0AB0:   key_pressed 8
then
13@ = 11@   //Next
11@ = 17
8@ = 1
jump @LOADING
end
8@=1
//home button
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 0   //Next
11@ = 17
8@ = 1
jump @LOADING
end
end
end
end
//back button
1@= 701.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 732.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 35.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 11@   //Next
11@ = 17
8@ = 1
jump @LOADING
end 
end
end
end
end
//enter faq
1@= 626.0 //Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 739.0 //Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 199.0 //Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 226.0 //Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
11@ = 17
13@ = 18  //Next
8@ = 1
jump @LOADING
end 
end
end
end
end
//enter tourist info
1@= 626.0 //Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 739.0 //Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 226.0 //Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 258.0 //Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
11@ = 17
13@ = 28  //Next
8@ = 1
jump @LOADING
end 
end
end
end
end
//enter lotto
1@= 626.0 //Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 739.0 //Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 282.0 //Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 309.0 //Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
11@ = 17
13@ = 20  //Next
8@ = 1
jump @LOADING
end 
end
end
end
end
//enter lcpd
1@= 626.0 //Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 739.0 //Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 309.0 //Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 334.0 //Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
11@ = 17
13@ = 21  //Next
8@ = 1
jump @LOADING
end 
end
end
end
end
//enter zaibatsu
1@= 626.0 //Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 739.0 //Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 334.0 //Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 360.0 //Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
11@ = 17
13@ = 16  //Next
8@ = 1
jump @LOADING
end 
end
end
end
end
//exit internet
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
038F: load_texture 'deskt' as 4
jump @DESKTOP_1
end
end
end
//jump or esc key exit
if or
00E1:   key_pressed 0 14
0AB0:   key_pressed 27
then
jump @QUICKDESK
end   
//home key
if
0AB0:   key_pressed 36
then
13@ = 0    //Next
11@ = 17
8@ = 1
jump @LOADING
end  
if or
0130:   player $PLAYER_CHAR busted  
0117:   player $PLAYER_CHAR wasted 
then
jump @CLEANUP_100
end                  
jump @LCGOV


:LCFAQ   //site 18
wait 0
038D: draw_texture 2 position 7@ 0.0 size 4@ 6@ RGBA 255 255 255 255
6@ = 512.0
6@ *= 4@
6@ /=1024.0
038D: draw_texture 4 position 9@ 10@ size 6@ 12@ RGBA 255 255 255 255    
05E0: 6@ = read_memory 9711636 size 4 virtual_protect 1  //Y 1080
0093: 6@ = integer 6@ to_float 
//draw mouse
038D: draw_texture 8@ position 2@ 3@ size 32.0 64.0 RGBA 255 255 255 255
//move mouse  
if
6@<1080.0
then
10@ = 15.0
end
if 
15@==1
then
6@ *= 1.3     
end
if
10@ <> 15.0
then
10@ = 20.0
end 
5@ = 391.0
5@ *= 6@ 
5@ /=576.0 
if and 
00E1:   key_pressed 0 9
3@<5@
then
3@+=10@
end
5@ = 17.0
5@ *= 6@ 
5@ /=576.0 
if and
00E1:   key_pressed 0 8
3@>5@
then
3@-=10@
end  
5@ = 253.0
5@ *= 4@
5@ /=1024.0
5@ += 7@
if and
00E1:   key_pressed 0 10
2@>5@
then
2@-=10@
end   
5@ = 739.0
5@ *= 4@
5@ /=1024.0
5@ += 7@  
if and
00E1:   key_pressed 0 11
2@<5@
then
2@+=10@
end  
10@ = 17.0 //28.0
10@ *= 6@ 
10@ /=576.0 
//backspace
if 
0AB0:   key_pressed 8
then
13@ = 11@   //Next
11@ = 18
8@ = 1
jump @LOADING
end
8@=1
//home button
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 0   //Next
11@ = 18
8@ = 1
jump @LOADING
end
end
end
end
//back button
1@= 701.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 732.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 35.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 11@   //Next
11@ = 18
8@ = 1
jump @LOADING
end 
end
end
end
end
//exit internet
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
038F: load_texture 'deskt' as 4
jump @DESKTOP_1
end
end
end
//jump or esc key exit
if or
00E1:   key_pressed 0 14
0AB0:   key_pressed 27
then
jump @QUICKDESK
end   
//home key
if
0AB0:   key_pressed 36
then
13@ = 0    //Next
11@ = 18
8@ = 1
jump @LOADING
end  
if or
0130:   player $PLAYER_CHAR busted  
0117:   player $PLAYER_CHAR wasted 
then
jump @CLEANUP_100
end                  
jump @LCFAQ

  
:SCRATCH   //site 19
wait 0
//14@: 0 = main, 1 = start game, load texture of scratchers results, 2 = game start properly, 2 - 9? = which you have scratched, 9? = game ended, show result (win or lose), 10 - 11 = insufficient funds message
//predefine result
if 
14@ == 1.0
then
038F: load_texture 'foil' as 7
0209: 13@ = random_int 0 1000 //0 = jackpot
if
13@ > 0
then
	0209: 13@ = random_int 0 58      //mid
	13@ += 1
	if
	13@ <= 3
	then
	038F: load_texture 'scratc1' as 5
	end
	if
	13@ == 4
	then
	038F: load_texture 'scratc2' as 5
	end
	if or
	13@ == 5
	13@ == 6
	13@ == 7
	13@ == 8
    13@ == 29
	13@ == 30
	13@ == 31
	13@ == 32	
	then
	038F: load_texture 'scratc4' as 5
	end
	if or
	13@ == 9
	13@ == 10
	13@ == 11
	13@ == 12
	13@ == 33
	13@ == 34
	13@ == 35
	13@ == 36
	then
	038F: load_texture 'scratc5' as 5
	end	
	if or
	13@ == 13
	13@ == 14
	13@ == 15
	13@ == 16
	13@ == 37
	13@ == 38
	13@ == 39
	13@ == 40
	then
	038F: load_texture 'scratc6' as 5
	end	
	if or
	13@ == 17
	13@ == 18
	13@ == 19
	13@ == 20
	13@ == 41
	13@ == 42
	13@ == 43
	13@ == 44
	then
	038F: load_texture 'scratc7' as 5
	end	
	if or
	13@ == 21
	13@ == 22
	13@ == 23
	13@ == 24
	13@ == 45
	13@ == 46
	13@ == 47
	13@ == 48
	then
	038F: load_texture 'scratc8' as 5
	end	
	if or
	13@ == 25
	13@ == 26
	13@ == 27
	13@ == 28
	13@ == 49
	13@ == 50
	13@ == 51
	13@ == 52
	then
	038F: load_texture 'scratc9' as 5
	end	    	
else  //jackpot!
038F: load_texture 'scratc3' as 5
end
14@=2.0
end
038D: draw_texture 2 position 7@ 0.0 size 4@ 6@ RGBA 255 255 255 255
6@ = 512.0
6@ *= 4@
6@ /=1024.0
038D: draw_texture 4 position 9@ 10@ size 6@ 12@ RGBA 255 255 255 255    
05E0: 6@ = read_memory 9711636 size 4 virtual_protect 1  //Y 1080
0093: 6@ = integer 6@ to_float 
//draw scratchers
if and
14@ >= 2.0
14@ < 10.0 //you still have money 
then
6@ = 512.0
6@ *= 4@
6@ /=1024.0
12@ /= 2.0
10@ = 245.0 //Top
10@ *= 6@ 
10@ /=576.0
038D: draw_texture 5 position 9@ 10@ size 6@ 12@ RGBA 255 255 255 255  
05E0: 6@ = read_memory 9711636 size 4 virtual_protect 1  //Y 1080
0093: 6@ = integer 6@ to_float
12@ *= 2.0           
//draw foil left
if or
14@ == 2.0
14@ == 4.0
14@ == 5.0
14@ == 8.0
then
if 
15@==1
then
6@ *= 1.3     
end
10@ = 302.0 //Left
10@ *= 4@
10@ /=1024.0
10@ += 7@
4@ = 245.0 //Top
4@ *= 6@ 
4@ /=576.0
6@ /= 5.2
12@ /= 5.3
038D: draw_texture 7 position 10@ 4@ size 6@ 12@ RGBA 255 255 255 255
6@ *= 5.2
12@ *= 5.3 
4@=6@
4@*=1920.0
4@/=1080.0
if 
15@==1
then
6@ /= 1.3     
end
end
//draw foil middle
if or
14@ == 2.0
14@ == 3.0
14@ == 5.0
14@ == 7.0
then
if 
15@==1
then
6@ *= 1.3     
end
10@ = 447.0 //Left
10@ *= 4@
10@ /=1024.0
10@ += 7@
4@ = 245.0 //Top
4@ *= 6@ 
4@ /=576.0
6@ /= 5.2
12@ /= 5.3
038D: draw_texture 7 position 10@ 4@ size 6@ 12@ RGBA 255 255 255 255
6@ *= 5.2
12@ *= 5.3 
4@=6@
4@*=1920.0
4@/=1080.0
if 
15@==1
then
6@ /= 1.3     
end
end
//draw foil right
if or
14@ == 2.0
14@ == 3.0
14@ == 4.0
14@ == 6.0
then
if 
15@==1
then
6@ *= 1.3     
end
10@ = 589.0 //Left
10@ *= 4@
10@ /=1024.0
10@ += 7@
4@ = 245.0 //Top
4@ *= 6@ 
4@ /=576.0
6@ /= 5.2
12@ /= 5.3
038D: draw_texture 7 position 10@ 4@ size 6@ 12@ RGBA 255 255 255 255
6@ *= 5.2
12@ *= 5.3 
4@=6@
4@*=1920.0
4@/=1080.0  
if 
15@==1
then
6@ /= 1.3     
end
end        
end
//insufficient funds
if or
14@ == 10.0 //insufficient funds
14@ == 11.0 //insufficient funds
then
if 
15@==1
then
6@ *= 1.3     
end
10@ = 378.0 //Left
10@ *= 4@
10@ /=1024.0
10@ += 7@
4@ = 177.0 //Top
4@ *= 6@ 
4@ /=576.0
6@ /= 2.0
12@ /= 3.4
038D: draw_texture 7 position 10@ 4@ size 6@ 12@ RGBA 255 255 255 255
6@ *= 2.0
12@ *= 3.4 
4@=6@
4@*=1920.0
4@/=1080.0
if 
15@==1
then
6@ /= 1.3     
end
end
//draw mouse
038D: draw_texture 8@ position 2@ 3@ size 32.0 64.0 RGBA 255 255 255 255
//move mouse  
if
6@<1080.0
then
10@ = 15.0
end
if 
15@==1
then
6@ *= 1.3     
end
if
10@ <> 15.0
then
10@ = 20.0
end 
5@ = 391.0
5@ *= 6@ 
5@ /=576.0 
if and 
00E1:   key_pressed 0 9
3@<5@
then
3@+=10@
end
5@ = 17.0
5@ *= 6@ 
5@ /=576.0 
if and
00E1:   key_pressed 0 8
3@>5@
then
3@-=10@
end  
5@ = 253.0
5@ *= 4@
5@ /=1024.0
5@ += 7@
if and
00E1:   key_pressed 0 10
2@>5@
then
2@-=10@
end   
5@ = 739.0
5@ *= 4@
5@ /=1024.0
5@ += 7@  
if and
00E1:   key_pressed 0 11
2@<5@
then
2@+=10@
end  
10@ = 17.0 //28.0
10@ *= 6@ 
10@ /=576.0 
//backspace
if 
0AB0:   key_pressed 8
then
13@ = 11@   //Next
11@ = 19
8@ = 1
jump @LOADING
end
8@=1
//home button
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 0   //Next
11@ = 19
8@ = 1
jump @LOADING
end
end
end
end
//close insufficient funds message
1@= 452.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if and
14@ >= 10.0
2@>1@
then
1@= 579.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 251.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 297.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then 
    if 14@ == 10.0
    then
    14@ = 0.0
    else
    14@ = 9.0
    end
jump @SCRATCH
end 
end
end
end
end
//back button
1@= 701.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 732.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 35.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 11@   //Next
11@ = 19
8@ = 1
jump @LOADING
end 
end
end
end
end
//try again
1@= 392.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if and
14@ == 9.0
2@>1@
then
1@= 452.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 157.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 191.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
    if
    010A:   player $PLAYER_CHAR money > 9
    then
    14@=1.0
    13@=0.0
    038F: load_texture 'scratcp' as 4
    0109: player $PLAYER_CHAR money += -10
    jump @SCRATCH
    else
    038F: load_texture 'buyerr' as 7
    14@ = 11.0
    end
end 
end
end
end
end
//start playing
1@= 386.0 //Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if and
14@ == 0.0
2@>1@
then
1@= 440.0 //Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 161.0 //Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 188.0 //Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
    if
    010A:   player $PLAYER_CHAR money > 9
    then
    14@ = 1.0
    038F: load_texture 'scratcp' as 4
    0109: player $PLAYER_CHAR money += -10
    else
    038F: load_texture 'buyerr' as 7
    14@ = 10.0
    end
end 
end
end
end
end
//scratch left
if or
14@==2.0
14@==4.0
14@==5.0
14@==8.0 
then
1@= 300.0 //Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 411.0 //Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 243.0 //Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 319.0 //Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
if
14@==2.0
then
14@=3.0
end
if
14@==4.0
then
14@=6.0
end
if
14@==5.0
then
14@=7.0
end
if
14@==8.0
then
14@=9.0
end
if
14@==9.0
then
    038F: load_texture 'scratcl' as 4
    if
    13@==0 //jackpot
    then
    038F: load_texture 'scratcw' as 4
    0109: player $PLAYER_CHAR money += 500000
    end
    if and
    13@>=1 //low prize
    13@<=3 //low prize
    then
    038F: load_texture 'scratcw' as 4
    0109: player $PLAYER_CHAR money += 50
    end   
    if
    13@==4 //mid price
    then
    038F: load_texture 'scratcw' as 4
    0109: player $PLAYER_CHAR money += 1000
    end        
end
end
end 
end
end
end
end
//scratch middle
if or
14@==2.0
14@==3.0
14@==5.0
14@==7.0 
then
1@= 445.0 //Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 557.0 //Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 243.0 //Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 319.0 //Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
if
14@==2.0
then
14@=4.0
end
if
14@==5.0
then
14@=8.0
end
if
14@==3.0
then
14@=6.0
end
if
14@==7.0
then
14@=9.0
end
if
14@==9.0
then
    038F: load_texture 'scratcl' as 4
    if
    13@==0 //jackpot
    then
    038F: load_texture 'scratcw' as 4
    0109: player $PLAYER_CHAR money += 500000
    end
    if and
    13@>=1 //low prize
    13@<=3 //low prize
    then
    038F: load_texture 'scratcw' as 4
    0109: player $PLAYER_CHAR money += 50
    end   
    if
    13@==4 //mid price
    then
    038F: load_texture 'scratcw' as 4
    0109: player $PLAYER_CHAR money += 1000
    end        
end
end
end 
end
end
end
end
//scratch right
if or
14@==2.0
14@==3.0
14@==4.0
14@==6.0 
then
1@= 589.0 //Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 702.0 //Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 243.0 //Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 319.0 //Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
if
14@==2.0
then
14@=5.0
end
if
14@==3.0
then
14@=7.0
end
if
14@==4.0
then
14@=8.0
end
if
14@==6.0
then
14@=9.0
end
if
14@==9.0
then
    038F: load_texture 'scratcl' as 4
    if
    13@==0 //jackpot
    then
    038F: load_texture 'scratcw' as 4
    0109: player $PLAYER_CHAR money += 500000
    end
    if and
    13@>=1 //low prize
    13@<=3 //low prize
    then
    038F: load_texture 'scratcw' as 4
    0109: player $PLAYER_CHAR money += 50
    end   
    if
    13@==4 //mid price
    then
    038F: load_texture 'scratcw' as 4
    0109: player $PLAYER_CHAR money += 1000
    end        
end
end
end 
end
end
end
end
//exit internet
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
038F: load_texture 'deskt' as 4
jump @DESKTOP_1
end
end
end
//jump or esc key exit
if or
00E1:   key_pressed 0 14
0AB0:   key_pressed 27
then
jump @QUICKDESK
end   
//home key
if
0AB0:   key_pressed 36
then
13@ = 0    //Next
11@ = 19
8@ = 1
jump @LOADING
end  
if or
0130:   player $PLAYER_CHAR busted  
0117:   player $PLAYER_CHAR wasted 
then
jump @CLEANUP_100
end                  
jump @SCRATCH


:LOTTO   //site 20 (main lotto page with link to the scratchers)
wait 0
038D: draw_texture 2 position 7@ 0.0 size 4@ 6@ RGBA 255 255 255 255
6@ = 512.0
6@ *= 4@
6@ /=1024.0
038D: draw_texture 4 position 9@ 10@ size 6@ 12@ RGBA 255 255 255 255    
05E0: 6@ = read_memory 9711636 size 4 virtual_protect 1  //Y 1080
0093: 6@ = integer 6@ to_float 
//draw mouse
038D: draw_texture 8@ position 2@ 3@ size 32.0 64.0 RGBA 255 255 255 255
//move mouse  
if
6@<1080.0
then
10@ = 15.0
end
if 
15@==1
then
6@ *= 1.3     
end
if
10@ <> 15.0
then
10@ = 20.0
end 
5@ = 391.0
5@ *= 6@ 
5@ /=576.0 
if and 
00E1:   key_pressed 0 9
3@<5@
then
3@+=10@
end
5@ = 17.0
5@ *= 6@ 
5@ /=576.0 
if and
00E1:   key_pressed 0 8
3@>5@
then
3@-=10@
end  
5@ = 253.0
5@ *= 4@
5@ /=1024.0
5@ += 7@
if and
00E1:   key_pressed 0 10
2@>5@
then
2@-=10@
end   
5@ = 739.0
5@ *= 4@
5@ /=1024.0
5@ += 7@  
if and
00E1:   key_pressed 0 11
2@<5@
then
2@+=10@
end  
10@ = 17.0 //28.0
10@ *= 6@ 
10@ /=576.0 
//backspace
if 
0AB0:   key_pressed 8
then
13@ = 11@   //Next
11@ = 20
8@ = 1
jump @LOADING
end
8@=1
//home button
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 0   //Next
11@ = 20
8@ = 1
jump @LOADING
end
end
end
end
//enter scratchers
1@= 336.0 //Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 383.0 //Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 137.0 //Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 163.0 //Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
11@ = 20
13@ = 19  //Next
8@ = 1
jump @LOADING
end 
end
end
end
end
//back button
1@= 701.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 732.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 35.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 11@   //Next
11@ = 20
8@ = 1
jump @LOADING
end 
end
end
end
end
//exit internet
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
038F: load_texture 'deskt' as 4
jump @DESKTOP_1
end
end
end
//jump or esc key exit
if or
00E1:   key_pressed 0 14
0AB0:   key_pressed 27
then
jump @QUICKDESK
end   
//home key
if
0AB0:   key_pressed 36
then
13@ = 0    //Next
11@ = 20
8@ = 1
jump @LOADING
end  
if or
0130:   player $PLAYER_CHAR busted  
0117:   player $PLAYER_CHAR wasted 
then
jump @CLEANUP_100
end                  
jump @LOTTO


:LCPD  //site 21
wait 0  
if
14@ == 3.0
then
038F: load_texture 'buyerr' as 7
if
010F:   player $PLAYER_CHAR wanted_level > 0
then
14@ = 100.0
038F: load_texture 'fine1' as 5
    if
    010F:   player $PLAYER_CHAR wanted_level > 1 //2
    then
    14@ = 200.0
    038F: load_texture 'fine2' as 5
    end
    if
    010F:   player $PLAYER_CHAR wanted_level > 2 //3
    then
    14@ = 400.0
    038F: load_texture 'fine3' as 5
    end
    if
    010F:   player $PLAYER_CHAR wanted_level > 3 //4
    then
    14@ = 600.0
    038F: load_texture 'fine4' as 5
    end
    if
    010F:   player $PLAYER_CHAR wanted_level > 4 //5
    then
    14@ = 900.0
    038F: load_texture 'fine5' as 5
    end
    if
    010F:   player $PLAYER_CHAR wanted_level > 5 //6
    then
    14@ = 1500.0
    038F: load_texture 'fine6' as 5
    end
else
14@ = 2.0
end
end
038D: draw_texture 2 position 7@ 0.0 size 4@ 6@ RGBA 255 255 255 255
6@ = 512.0
6@ *= 4@
6@ /=1024.0
038D: draw_texture 4 position 9@ 10@ size 6@ 12@ RGBA 255 255 255 255    
05E0: 6@ = read_memory 9711636 size 4 virtual_protect 1  //Y 1080
0093: 6@ = integer 6@ to_float  
if 
15@==1
then
6@ *= 1.3     
end
//Pay fines sign
if or
14@ >= 100.0
14@ == 1.0
then
5@ = 378.0 //Left
5@ *= 4@
5@ /=1024.0
5@ += 7@
4@ = 171.0 //Top
4@ *= 6@ 
4@ /=576.0
6@ /= 2.3
12@ /= 6.0
038D: draw_texture 5 position 5@ 4@ size 6@ 12@ RGBA 255 255 255 255
6@ *= 2.3
12@ *= 6.0 
05E0: 5@ = read_memory 9711632 size 4 virtual_protect 1  //X 1920
0093: 5@ = integer 5@ to_float
4@=6@
4@*=1920.0
4@/=1080.0
end
//insufficient funds
if
14@ == 4.0 //insufficient funds
then
/*if 
15@==1
then
6@ *= 1.3     
end           */
10@ = 378.0 //Left
10@ *= 4@
10@ /=1024.0
10@ += 7@
4@ = 177.0 //Top
4@ *= 6@ 
4@ /=576.0
6@ /= 2.0
12@ /= 3.4
038D: draw_texture 7 position 10@ 4@ size 6@ 12@ RGBA 255 255 255 255
6@ *= 2.0
12@ *= 3.4 
4@=6@
4@*=1920.0
4@/=1080.0
/*if 
15@==1
then
6@ /= 1.3     
end  */
end  
//draw mouse
038D: draw_texture 8@ position 2@ 3@ size 32.0 64.0 RGBA 255 255 255 255  
//move mouse  
if 
15@==1
then
6@ /= 1.3     
end
if
6@<1080.0
then
10@ = 15.0
end
if 
15@==1
then
6@ *= 1.3     
end
if
10@ <> 15.0
then
10@ = 20.0
end 
5@ = 391.0
5@ *= 6@ 
5@ /=576.0 
if and 
00E1:   key_pressed 0 9
3@<5@
then
3@+=10@
end
5@ = 17.0
5@ *= 6@ 
5@ /=576.0 
if and
00E1:   key_pressed 0 8
3@>5@
then
3@-=10@
end  
5@ = 253.0
5@ *= 4@
5@ /=1024.0
5@ += 7@
if and
00E1:   key_pressed 0 10
2@>5@
then
2@-=10@
end   
5@ = 739.0
5@ *= 4@
5@ /=1024.0
5@ += 7@  
if and
00E1:   key_pressed 0 11
2@<5@
then
2@+=10@
end  
10@ = 17.0 //28.0
10@ *= 6@ 
10@ /=576.0
8@=1
//Pay fines
1@= 565.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if and
14@ >= 100.0 //allowed
2@>1@
then
1@= 630.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 172.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 196.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
14@+=-1.0
0092: 8@ = float_to_integer 14@
if
010A:   player $PLAYER_CHAR money > 8@
then
14@+=1.0
8@+=1
01B4: set_player $PLAYER_CHAR can_move 1
038F: load_texture 'payfine' as 5 
//0109: player $PLAYER_CHAR money += -8@
    0109: player $PLAYER_CHAR money += -100
    if
    010F:   player $PLAYER_CHAR wanted_level > 1 //2
    then
    0109: player $PLAYER_CHAR money += -100
    end
    if
    010F:   player $PLAYER_CHAR wanted_level > 2 //3
    then
    0109: player $PLAYER_CHAR money += -200
    end
    if
    010F:   player $PLAYER_CHAR wanted_level > 3 //4
    then
    0109: player $PLAYER_CHAR money += -200
    end
    if
    010F:   player $PLAYER_CHAR wanted_level > 4 //5
    then
    0109: player $PLAYER_CHAR money += -300
    end
    if
    010F:   player $PLAYER_CHAR wanted_level > 5 //6
    then
    0109: player $PLAYER_CHAR money += -600
    end
0110: clear_player $PLAYER_CHAR wanted_level    
01B4: set_player $PLAYER_CHAR can_move 0
14@ = 1.0
8@ = 1
else
14@ = 4.0 //insufficient funds
8@ = 1
end
end 
end
end
end
end
05E0: 5@ = read_memory 9711632 size 4 virtual_protect 1  //X 1920
0093: 5@ = integer 5@ to_float
//backspace
if 
0AB0:   key_pressed 8
then
13@ = 11@    //Next
11@ = 21
038F: load_texture 'load' as 5
8@ = 1
jump @LOADING
end
//home button
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 0    //Next
11@ = 21
038F: load_texture 'load' as 5
8@ = 1
jump @LOADING
end
end
end
end
//back button
1@= 701.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 732.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 35.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 11@  //Next
11@ = 21
038F: load_texture 'load' as 5
8@ = 1
jump @LOADING
end 
end
end
end
end
//enter Scare
1@= 251.0 //Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 311.0 //Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 341.0 //Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 361.0 //Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
11@ = 21
13@ = 6  //Next
8@ = 1
jump @LOADING
end 
end
end
end
end
//enter LC.gov
1@= 251.0 //Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 358.0 //Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 361.0 //Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 386.0 //Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
11@ = 21
13@ = 17  //Next
8@ = 1
jump @LOADING
end 
end
end
end
end
//exit internet
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
038F: load_texture 'load' as 5
jump @QUICKDESK
end
end
end
//close insufficient funds message
1@= 452.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if and
14@ == 4.0
2@>1@
then
1@= 579.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 251.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 297.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
14@ = 1500.0
end 
end
end
end
end
//jump or esc key exit
if or
00E1:   key_pressed 0 14
0AB0:   key_pressed 27
then
038F: load_texture 'load' as 5
jump @QUICKDESK
end   
//home key
if
0AB0:   key_pressed 36
then      
038F: load_texture 'load' as 5
13@ = 0    //Next
11@ = 21
8@ = 1
jump @LOADING
end  
if or
0130:   player $PLAYER_CHAR busted  
0117:   player $PLAYER_CHAR wasted 
then
jump @CLEANUP_100
end                  
jump @LCPD


:EBAY_1   //site 22
wait 0  
if
14@ == 3.0
then
14@ = 0.0
13@ = 0 //1 = bought only bat, 2 = bought only panties, 3 = bought both
038F: load_texture 'sold2' as 5
end
038D: draw_texture 2 position 7@ 0.0 size 4@ 6@ RGBA 255 255 255 255
6@ = 512.0
6@ *= 4@
6@ /=1024.0
038D: draw_texture 4 position 9@ 10@ size 6@ 12@ RGBA 255 255 255 255    
05E0: 6@ = read_memory 9711636 size 4 virtual_protect 1  //Y 1080
0093: 6@ = integer 6@ to_float  
if 
15@==1
then
6@ *= 1.3     
end
//Sold out icons  
//VHS
5@ = 693.0 //Left
5@ *= 4@
5@ /=1024.0
5@ += 7@
4@ = 132.0 //Top
4@ *= 6@ 
4@ /=576.0
6@ /= 7.0
12@ /= 9.0
038D: draw_texture 5 position 5@ 4@ size 6@ 12@ RGBA 255 255 255 255
6@ *= 7.0
12@ *= 9.0 
05E0: 5@ = read_memory 9711632 size 4 virtual_protect 1  //X 1920
0093: 5@ = integer 5@ to_float
4@=6@
4@*=1920.0
4@/=1080.0
//Manual
5@ = 693.0 //Left
5@ *= 4@
5@ /=1024.0
5@ += 7@
4@ = 192.0 //Top
4@ *= 6@ 
4@ /=576.0
6@ /= 7.0
12@ /= 9.0
038D: draw_texture 5 position 5@ 4@ size 6@ 12@ RGBA 255 255 255 255
6@ *= 7.0
12@ *= 9.0 
05E0: 5@ = read_memory 9711632 size 4 virtual_protect 1  //X 1920
0093: 5@ = integer 5@ to_float
4@=6@
4@*=1920.0
4@/=1080.0
//Panties
if or
13@ == 2
13@ == 3
then
5@ = 693.0 //Left
5@ *= 4@
5@ /=1024.0
5@ += 7@
4@ = 252.0 //Top
4@ *= 6@ 
4@ /=576.0
6@ /= 7.0
12@ /= 9.0
038D: draw_texture 5 position 5@ 4@ size 6@ 12@ RGBA 255 255 255 255
6@ *= 7.0
12@ *= 9.0 
05E0: 5@ = read_memory 9711632 size 4 virtual_protect 1  //X 1920
0093: 5@ = integer 5@ to_float
4@=6@
4@*=1920.0
4@/=1080.0
end
//Bat
if or 
13@ == 1
13@ == 3
then
5@ = 693.0 //Left
5@ *= 4@
5@ /=1024.0
5@ += 7@
4@ = 314.0 //Top
4@ *= 6@ 
4@ /=576.0
6@ /= 7.0
12@ /= 9.0
038D: draw_texture 5 position 5@ 4@ size 6@ 12@ RGBA 255 255 255 255
6@ *= 7.0
12@ *= 9.0 
05E0: 5@ = read_memory 9711632 size 4 virtual_protect 1  //X 1920
0093: 5@ = integer 5@ to_float
4@=6@
4@*=1920.0
4@/=1080.0
end
//Purchase message
if
14@ > 0.0 //bought ok or insufficient funds
then
5@ = 388.0 //Left
5@ *= 4@
5@ /=1024.0
5@ += 7@
4@ = 177.0 //Top
4@ *= 6@ 
4@ /=576.0
6@ /= 2.0
12@ /= 3.4
038D: draw_texture 7 position 5@ 4@ size 6@ 12@ RGBA 255 255 255 255
6@ *= 2.0
12@ *= 3.4 
05E0: 5@ = read_memory 9711632 size 4 virtual_protect 1  //X 1920
0093: 5@ = integer 5@ to_float
4@=6@
4@*=1920.0
4@/=1080.0
end
//draw mouse
038D: draw_texture 8@ position 2@ 3@ size 32.0 64.0 RGBA 255 255 255 255  
//move mouse  
if 
15@==1
then
6@ /= 1.3     
end
if
6@<1080.0
then
10@ = 15.0
end
if 
15@==1
then
6@ *= 1.3     
end
if
10@ <> 15.0
then
10@ = 20.0
end 
5@ = 391.0
5@ *= 6@ 
5@ /=576.0 
if and 
00E1:   key_pressed 0 9
3@<5@
then
3@+=10@
end
5@ = 17.0
5@ *= 6@ 
5@ /=576.0 
if and
00E1:   key_pressed 0 8
3@>5@
then
3@-=10@
end  
5@ = 253.0
5@ *= 4@
5@ /=1024.0
5@ += 7@
if and
00E1:   key_pressed 0 10
2@>5@
then
2@-=10@
end   
5@ = 739.0
5@ *= 4@
5@ /=1024.0
5@ += 7@  
if and
00E1:   key_pressed 0 11
2@<5@
then
2@+=10@
end  
10@ = 17.0 //28.0
10@ *= 6@ 
10@ /=576.0
8@=1
//Buy Bronco
1@= 694.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if or
13@==0
13@==1
then
if and
0248:   model #BAT available
14@ == 0.0 //not currently buying
2@>1@
then
1@= 761.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 246.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 270.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
if
010A:   player $PLAYER_CHAR money > 199
then
14@ = 1.0
0109: player $PLAYER_CHAR money += -200
038F: load_texture 'buyok' as 7
017A: set_player $PLAYER_CHAR weapon 1 ammo_to 0
01B1: give_player $PLAYER_CHAR weapon 1 ammo 1
8@=1
if 
13@==0
then
13@=2
else
13@=3
end
else
14@ = 2.0
038F: load_texture 'buyerr' as 7
end  
end 
end
end
end
end
end
05E0: 5@ = read_memory 9711632 size 4 virtual_protect 1  //X 1920
0093: 5@ = integer 5@ to_float
//Buy Soda Can
1@= 694.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if or
13@==0
13@==2
then
if and
14@ == 0.0 //not currently buying
2@>1@
then
1@= 761.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 308.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 322.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
if
010A:   player $PLAYER_CHAR money > 69
then
14@ = 1.0
0109: player $PLAYER_CHAR money += -70
038F: load_texture 'scam' as 7     
8@=1
if 
13@==0
then
13@=1
else
13@=3
end
else
14@ = 2.0
038F: load_texture 'buyerr' as 7
end  
end 
end
end
end
end
end
05E0: 5@ = read_memory 9711632 size 4 virtual_protect 1  //X 1920
0093: 5@ = integer 5@ to_float
//backspace
if 
0AB0:   key_pressed 8
then
13@ = 11@    //Next
11@ = 22
038F: load_texture 'load' as 5
0249: release_model #BAT
8@ = 1
jump @LOADING
end
//home button
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 0    //Next
11@ = 22
038F: load_texture 'load' as 5
0249: release_model #BAT
8@ = 1
jump @LOADING
end
end
end
end
//back button
1@= 701.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 732.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 35.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 11@  //Next
11@ = 22
038F: load_texture 'load' as 5
0249: release_model #BAT
8@ = 1
jump @LOADING
end 
end
end
end
end
//close purchase message
1@= 452.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if and
14@ > 0.0
2@>1@
then
1@= 579.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 251.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 297.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
14@ = 0.0
end 
end
end
end
end
//enter Ammunation (page 1)
1@= 249.0 //Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 371.0 //Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 361.0 //Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 392.0 //Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
11@ = 22
13@ = 8  //Next
0249: release_model #BAT
8@ = 1
jump @LOADING
end 
end
end
end
end
//next ebay page
1@= 527.0 //Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 606.0 //Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 366.0 //Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 392.0 //Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
11@ = 22
13@ = 24  //Next
0249: release_model #BAT
8@ = 1
jump @LOADING
end 
end
end
end
end
//exit internet
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
0249: release_model #BAT
jump @QUICKDESK
end
end
end
//jump or esc key exit
if or
00E1:   key_pressed 0 14
0AB0:   key_pressed 27
then
038F: load_texture 'load' as 5
0249: release_model #BAT
jump @QUICKDESK
end   
//home key
if
0AB0:   key_pressed 36
then
038F: load_texture 'load' as 5
0249: release_model #BAT
13@ = 0    //Next
11@ = 22
8@ = 1
jump @LOADING
end  
if or
0130:   player $PLAYER_CHAR busted  
0117:   player $PLAYER_CHAR wasted 
then
0249: release_model #BAT
jump @CLEANUP_100
end                  
jump @EBAY_1


:EBAY_2   //site 24
wait 0  
if
14@ == 3.0
then
14@ = 0.0
13@ = 0 //1 = bought only bat, 2 = bought only panties, 3 = bought both
//check if the Bronco was bought
if 
13@==0
then
if
05F0: 8@ = random_vehicle_near_point 178.0 -984.0 26.0 in_radius 2.0 find_next 0 pass_wrecked 1 //IF and SET
then  
    0441: 8@ = car 8@ model 
    if //and
    8@ == #LANDSTAL
    //031B:   car 8@ primary_color 1
    then
    13@=2
    end
end
end
if 
13@==0
then
if
05F0: 8@ = random_vehicle_near_point 155.0 -984.0 26.0 in_radius 2.0 find_next 0 pass_wrecked 1 //IF and SET
then  
    0441: 8@ = car 8@ model 
    if //and
    8@ == #LANDSTAL
    //031B:   car 8@ primary_color 1
    then
    13@=2
    end
end
end
038F: load_texture 'sold2' as 5
end
038D: draw_texture 2 position 7@ 0.0 size 4@ 6@ RGBA 255 255 255 255
6@ = 512.0
6@ *= 4@
6@ /=1024.0
038D: draw_texture 4 position 9@ 10@ size 6@ 12@ RGBA 255 255 255 255    
05E0: 6@ = read_memory 9711636 size 4 virtual_protect 1  //Y 1080
0093: 6@ = integer 6@ to_float  
if 
15@==1
then
6@ *= 1.3     
end
//Sold out icons  
//Shirt
5@ = 693.0 //Left
5@ *= 4@
5@ /=1024.0
5@ += 7@
4@ = 132.0 //Top
4@ *= 6@ 
4@ /=576.0
6@ /= 7.0
12@ /= 9.0
038D: draw_texture 5 position 5@ 4@ size 6@ 12@ RGBA 255 255 255 255
6@ *= 7.0
12@ *= 9.0 
05E0: 5@ = read_memory 9711632 size 4 virtual_protect 1  //X 1920
0093: 5@ = integer 5@ to_float
4@=6@
4@*=1920.0
4@/=1080.0
//Tape
5@ = 693.0 //Left
5@ *= 4@
5@ /=1024.0
5@ += 7@
4@ = 192.0 //Top
4@ *= 6@ 
4@ /=576.0
6@ /= 7.0
12@ /= 9.0
038D: draw_texture 5 position 5@ 4@ size 6@ 12@ RGBA 255 255 255 255
6@ *= 7.0
12@ *= 9.0 
05E0: 5@ = read_memory 9711632 size 4 virtual_protect 1  //X 1920
0093: 5@ = integer 5@ to_float
4@=6@
4@*=1920.0
4@/=1080.0
//Can
if or
13@ == 1
13@ == 3
then
5@ = 693.0 //Left
5@ *= 4@
5@ /=1024.0
5@ += 7@
4@ = 252.0 //Top
4@ *= 6@ 
4@ /=576.0
6@ /= 7.0
12@ /= 9.0
038D: draw_texture 5 position 5@ 4@ size 6@ 12@ RGBA 255 255 255 255
6@ *= 7.0
12@ *= 9.0 
05E0: 5@ = read_memory 9711632 size 4 virtual_protect 1  //X 1920
0093: 5@ = integer 5@ to_float
4@=6@
4@*=1920.0
4@/=1080.0
end
//Bronco
if or 
13@ == 2
13@ == 3
then
5@ = 693.0 //Left
5@ *= 4@
5@ /=1024.0
5@ += 7@
4@ = 314.0 //Top
4@ *= 6@ 
4@ /=576.0
6@ /= 7.0
12@ /= 9.0
038D: draw_texture 5 position 5@ 4@ size 6@ 12@ RGBA 255 255 255 255
6@ *= 7.0
12@ *= 9.0 
05E0: 5@ = read_memory 9711632 size 4 virtual_protect 1  //X 1920
0093: 5@ = integer 5@ to_float
4@=6@
4@*=1920.0
4@/=1080.0
end
//Purchase message
if
14@ > 0.0 //bought ok or insufficient funds
then
5@ = 388.0 //Left
5@ *= 4@
5@ /=1024.0
5@ += 7@
4@ = 177.0 //Top
4@ *= 6@ 
4@ /=576.0
6@ /= 2.0
12@ /= 3.4
038D: draw_texture 7 position 5@ 4@ size 6@ 12@ RGBA 255 255 255 255
6@ *= 2.0
12@ *= 3.4 
05E0: 5@ = read_memory 9711632 size 4 virtual_protect 1  //X 1920
0093: 5@ = integer 5@ to_float
4@=6@
4@*=1920.0
4@/=1080.0
end
//draw mouse
038D: draw_texture 8@ position 2@ 3@ size 32.0 64.0 RGBA 255 255 255 255  
//move mouse  
if 
15@==1
then
6@ /= 1.3     
end
if
6@<1080.0
then
10@ = 15.0
end
if 
15@==1
then
6@ *= 1.3     
end
if
10@ <> 15.0
then
10@ = 20.0
end 
5@ = 391.0
5@ *= 6@ 
5@ /=576.0 
if and 
00E1:   key_pressed 0 9
3@<5@
then
3@+=10@
end
5@ = 17.0
5@ *= 6@ 
5@ /=576.0 
if and
00E1:   key_pressed 0 8
3@>5@
then
3@-=10@
end  
5@ = 253.0
5@ *= 4@
5@ /=1024.0
5@ += 7@
if and
00E1:   key_pressed 0 10
2@>5@
then
2@-=10@
end   
5@ = 739.0
5@ *= 4@
5@ /=1024.0
5@ += 7@  
if and
00E1:   key_pressed 0 11
2@<5@
then
2@+=10@
end  
10@ = 17.0 //28.0
10@ *= 6@ 
10@ /=576.0
8@=1
//Buy Bat
1@= 694.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if or
13@==0
13@==1
then
if and
0248:   model #LANDSTAL available
14@ == 0.0 //not currently buying
2@>1@
then
1@= 761.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 308.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 332.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
if
010A:   player $PLAYER_CHAR money > 31999
then
14@ = 1.0
0109: player $PLAYER_CHAR money += -32000
038F: load_texture 'buyok' as 7
if
0197:   player $PLAYER_CHAR 0 165.0 -990.0 175.0 -1006.0
then
00A5: 8@ = create_car #LANDSTAL at 178.0 -984.0 26.0
else
00A5: 8@ = create_car #LANDSTAL at 155.0 -984.0 26.0
end
0175: set_car 8@ z_angle_to 90.0 
0229: set_car 8@ color_to 1 75 
01C3: mark_car_as_no_longer_needed 8@
020A: set_car 8@ door_status_to 0
8@=1
if 
13@==0
then
13@=2
else
13@=3
end
else
14@ = 2.0
038F: load_texture 'buyerr' as 7
end  
end 
end
end
end
end
end
05E0: 5@ = read_memory 9711632 size 4 virtual_protect 1  //X 1920
0093: 5@ = integer 5@ to_float
//Buy Can
1@= 694.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if or
13@==0
13@==2
then
if and
14@ == 0.0 //not currently buying
2@>1@
then
1@= 761.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 246.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 270.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
if
010A:   player $PLAYER_CHAR money > 69
then
14@ = 1.0
0109: player $PLAYER_CHAR money += -70
038F: load_texture 'scam' as 7     
8@=1
if 
13@==0
then
13@=1
else
13@=3
end
else
14@ = 2.0
038F: load_texture 'buyerr' as 7
end  
end 
end
end
end
end
end
05E0: 5@ = read_memory 9711632 size 4 virtual_protect 1  //X 1920
0093: 5@ = integer 5@ to_float
//backspace
if 
0AB0:   key_pressed 8
then
13@ = 11@    //Next
11@ = 24
038F: load_texture 'load' as 5
0249: release_model #LANDSTAL
8@ = 1
jump @LOADING
end
//home button
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 0    //Next
11@ = 24
038F: load_texture 'load' as 5
0249: release_model #LANDSTAL
8@ = 1
jump @LOADING
end
end
end
end
//back button
1@= 701.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 732.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 35.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 11@  //Next
11@ = 24
038F: load_texture 'load' as 5
0249: release_model #LANDSTAL
8@ = 1
jump @LOADING
end 
end
end
end
end
//close purchase message
1@= 452.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if and
14@ > 0.0
2@>1@
then
1@= 579.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 251.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 297.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
14@ = 0.0
end 
end
end
end
end
//enter Ammunation (page 1)
1@= 249.0 //Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 371.0 //Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 361.0 //Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 392.0 //Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
11@ = 24
13@ = 8  //Next
0249: release_model #LANDSTAL
8@ = 1
jump @LOADING
end 
end
end
end
end
//next ebay page
1@= 527.0 //Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 606.0 //Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 366.0 //Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 392.0 //Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
11@ = 24
13@ = 26  //Next
0249: release_model #LANDSTAL
8@ = 1
jump @LOADING
end 
end
end
end
end
//exit internet
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
0249: release_model #LANDSTAL
jump @QUICKDESK
end
end
end
//jump or esc key exit
if or
00E1:   key_pressed 0 14
0AB0:   key_pressed 27
then
038F: load_texture 'load' as 5
0249: release_model #LANDSTAL
jump @QUICKDESK
end   
//home key
if
0AB0:   key_pressed 36
then
038F: load_texture 'load' as 5
0249: release_model #LANDSTAL
13@ = 0    //Next
11@ = 24
8@ = 1
jump @LOADING
end  
if or
0130:   player $PLAYER_CHAR busted  
0117:   player $PLAYER_CHAR wasted 
then
0249: release_model #LANDSTAL
jump @CLEANUP_100
end                  
jump @EBAY_2


:EBAY_3   //site 26
wait 0  
if
14@ == 3.0
then
14@ = 0.0
13@ = 0 //1 = bought only bat, 2 = bought only panties, 3 = bought both
//check if the Bronco was bought
if 
13@==0
then
if
05F0: 8@ = random_vehicle_near_point 178.0 -1010.0 26.0 in_radius 2.0 find_next 0 pass_wrecked 1 //IF and SET
then  
    0441: 8@ = car 8@ model 
    if //and
    8@ == #CORPSE
    //031B:   car 8@ primary_color 1
    then
    13@=2
    end
end
end
if 
13@==0
then
if
05F0: 8@ = random_vehicle_near_point 155.0 -1010.0 26.0 in_radius 2.0 find_next 0 pass_wrecked 1 //IF and SET
then  
    0441: 8@ = car 8@ model 
    if //and
    8@ == #CORPSE
    //031B:   car 8@ primary_color 1
    then
    13@=2
    end
end
end
038F: load_texture 'sold2' as 5
end
038D: draw_texture 2 position 7@ 0.0 size 4@ 6@ RGBA 255 255 255 255
6@ = 512.0
6@ *= 4@
6@ /=1024.0
038D: draw_texture 4 position 9@ 10@ size 6@ 12@ RGBA 255 255 255 255    
05E0: 6@ = read_memory 9711636 size 4 virtual_protect 1  //Y 1080
0093: 6@ = integer 6@ to_float  
if 
15@==1
then
6@ *= 1.3     
end
//Sold out icons  
//Shirt
5@ = 693.0 //Left
5@ *= 4@
5@ /=1024.0
5@ += 7@
4@ = 132.0 //Top
4@ *= 6@ 
4@ /=576.0
6@ /= 7.0
12@ /= 9.0
038D: draw_texture 5 position 5@ 4@ size 6@ 12@ RGBA 255 255 255 255
6@ *= 7.0
12@ *= 9.0 
05E0: 5@ = read_memory 9711632 size 4 virtual_protect 1  //X 1920
0093: 5@ = integer 5@ to_float
4@=6@
4@*=1920.0
4@/=1080.0
//Tape
5@ = 693.0 //Left
5@ *= 4@
5@ /=1024.0
5@ += 7@
4@ = 192.0 //Top
4@ *= 6@ 
4@ /=576.0
6@ /= 7.0
12@ /= 9.0
038D: draw_texture 5 position 5@ 4@ size 6@ 12@ RGBA 255 255 255 255
6@ *= 7.0
12@ *= 9.0 
05E0: 5@ = read_memory 9711632 size 4 virtual_protect 1  //X 1920
0093: 5@ = integer 5@ to_float
4@=6@
4@*=1920.0
4@/=1080.0
//Can
if or
13@ == 1
13@ == 3
then
5@ = 693.0 //Left
5@ *= 4@
5@ /=1024.0
5@ += 7@
4@ = 252.0 //Top
4@ *= 6@ 
4@ /=576.0
6@ /= 7.0
12@ /= 9.0
038D: draw_texture 5 position 5@ 4@ size 6@ 12@ RGBA 255 255 255 255
6@ *= 7.0
12@ *= 9.0 
05E0: 5@ = read_memory 9711632 size 4 virtual_protect 1  //X 1920
0093: 5@ = integer 5@ to_float
4@=6@
4@*=1920.0
4@/=1080.0
end
//Bronco
if or 
13@ == 2
13@ == 3
then
5@ = 693.0 //Left
5@ *= 4@
5@ /=1024.0
5@ += 7@
4@ = 314.0 //Top
4@ *= 6@ 
4@ /=576.0
6@ /= 7.0
12@ /= 9.0
038D: draw_texture 5 position 5@ 4@ size 6@ 12@ RGBA 255 255 255 255
6@ *= 7.0
12@ *= 9.0 
05E0: 5@ = read_memory 9711632 size 4 virtual_protect 1  //X 1920
0093: 5@ = integer 5@ to_float
4@=6@
4@*=1920.0
4@/=1080.0
end
//Purchase message
if
14@ > 0.0 //bought ok or insufficient funds
then
5@ = 388.0 //Left
5@ *= 4@
5@ /=1024.0
5@ += 7@
4@ = 177.0 //Top
4@ *= 6@ 
4@ /=576.0
6@ /= 2.0
12@ /= 3.4
038D: draw_texture 7 position 5@ 4@ size 6@ 12@ RGBA 255 255 255 255
6@ *= 2.0
12@ *= 3.4 
05E0: 5@ = read_memory 9711632 size 4 virtual_protect 1  //X 1920
0093: 5@ = integer 5@ to_float
4@=6@
4@*=1920.0
4@/=1080.0
end
//draw mouse
038D: draw_texture 8@ position 2@ 3@ size 32.0 64.0 RGBA 255 255 255 255  
//move mouse  
if 
15@==1
then
6@ /= 1.3     
end
if
6@<1080.0
then
10@ = 15.0
end
if 
15@==1
then
6@ *= 1.3     
end
if
10@ <> 15.0
then
10@ = 20.0
end 
5@ = 391.0
5@ *= 6@ 
5@ /=576.0 
if and 
00E1:   key_pressed 0 9
3@<5@
then
3@+=10@
end
5@ = 17.0
5@ *= 6@ 
5@ /=576.0 
if and
00E1:   key_pressed 0 8
3@>5@
then
3@-=10@
end  
5@ = 253.0
5@ *= 4@
5@ /=1024.0
5@ += 7@
if and
00E1:   key_pressed 0 10
2@>5@
then
2@-=10@
end   
5@ = 739.0
5@ *= 4@
5@ /=1024.0
5@ += 7@  
if and
00E1:   key_pressed 0 11
2@<5@
then
2@+=10@
end  
10@ = 17.0 //28.0
10@ *= 6@ 
10@ /=576.0
8@=1
//Buy Car
1@= 694.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if or
13@==0
13@==1
then
if and
0248:   model #CORPSE available
14@ == 0.0 //not currently buying
2@>1@
then
1@= 761.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 308.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 332.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
if
010A:   player $PLAYER_CHAR money > 499
then
14@ = 1.0
0109: player $PLAYER_CHAR money += -500
038F: load_texture 'buyok' as 7
if
0197:   player $PLAYER_CHAR 0 165.0 -990.0 175.0 -1006.0
then
00A5: 8@ = create_car #CORPSE at 178.0 -1010.0 26.0
else
00A5: 8@ = create_car #CORPSE at 155.0 -1010.0 26.0
end
0175: set_car 8@ z_angle_to 90.0 
0229: set_car 8@ color_to 37 37 
01C3: mark_car_as_no_longer_needed 8@
020A: set_car 8@ door_status_to 0
8@=1
if 
13@==0
then
13@=2
else
13@=3
end
else
14@ = 2.0
038F: load_texture 'buyerr' as 7
end  
end 
end
end
end
end
end
05E0: 5@ = read_memory 9711632 size 4 virtual_protect 1  //X 1920
0093: 5@ = integer 5@ to_float
//Buy Flamethrower
1@= 694.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if or
13@==0
13@==2
then
if and
14@ == 0.0 //not currently buying
2@>1@
then
1@= 761.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 246.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 270.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
if
010A:   player $PLAYER_CHAR money > 199999
then
14@ = 1.0
0109: player $PLAYER_CHAR money += -200000
038F: load_texture 'scam' as 7     
8@=1
if 
13@==0
then
13@=1
else
13@=3
end
else
14@ = 2.0
038F: load_texture 'buyerr' as 7
end  
end 
end
end
end
end
end
05E0: 5@ = read_memory 9711632 size 4 virtual_protect 1  //X 1920
0093: 5@ = integer 5@ to_float
//backspace
if 
0AB0:   key_pressed 8
then
13@ = 11@    //Next
11@ = 26
038F: load_texture 'load' as 5
0249: release_model #CORPSE
8@ = 1
jump @LOADING
end
//home button
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 0    //Next
11@ = 26
038F: load_texture 'load' as 5
0249: release_model #CORPSE
8@ = 1
jump @LOADING
end
end
end
end
//back button
1@= 701.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 732.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 35.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 11@  //Next
11@ = 26
038F: load_texture 'load' as 5
0249: release_model #CORPSE
8@ = 1
jump @LOADING
end 
end
end
end
end
//close purchase message
1@= 452.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if and
14@ > 0.0
2@>1@
then
1@= 579.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 251.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 297.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
14@ = 0.0
end 
end
end
end
end
//enter Ammunation (page 1)
1@= 249.0 //Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 371.0 //Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 361.0 //Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 392.0 //Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
11@ = 26
13@ = 8  //Next
0249: release_model #CORPSE
8@ = 1
jump @LOADING
end 
end
end
end
end
//next ebay page
1@= 527.0 //Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 606.0 //Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 366.0 //Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 392.0 //Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
11@ = 26
13@ = 22  //Next
0249: release_model #CORPSE
8@ = 1
jump @LOADING
end 
end
end
end
end
//exit internet
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
0249: release_model #CORPSE
jump @QUICKDESK
end
end
end
//jump or esc key exit
if or
00E1:   key_pressed 0 14
0AB0:   key_pressed 27
then
038F: load_texture 'load' as 5
0249: release_model #CORPSE
jump @QUICKDESK
end   
//home key
if
0AB0:   key_pressed 36
then
038F: load_texture 'load' as 5
0249: release_model #CORPSE
13@ = 0    //Next
11@ = 26
8@ = 1
jump @LOADING
end  
if or
0130:   player $PLAYER_CHAR busted  
0117:   player $PLAYER_CHAR wasted 
then
0249: release_model #CORPSE
jump @CLEANUP_100
end                  
jump @EBAY_3


:CAPITAL   //site 25
wait 0  
if
14@ == 3.0
then
14@ = 0.0
13@ = 0 //1 = bought only humvee, 2 = bought only tank, 3 = bought both
//check if the Humvee was bought
if 
13@==0
then
if
05F0: 8@ = random_vehicle_near_point 178.0 -1014.0 26.0 in_radius 2.0 find_next 0 pass_wrecked 1 //IF and SET
then  
    0441: 8@ = car 8@ model 
    if //and
    8@ == #YAKUZA
    //031B:   car 8@ primary_color 1
    then
    13@=1
    end
end
end
if 
13@==0
then
if
05F0: 8@ = random_vehicle_near_point 155.0 -1014.0 26.0 in_radius 2.0 find_next 0 pass_wrecked 1 //IF and SET
then  
    0441: 8@ = car 8@ model 
    if //and
    8@ == #YAKUZA
    //031B:   car 8@ primary_color 1
    then
    13@=1
    end
end
end
//check if the tank was bought
if or
13@==0
13@==1
then
if
05F0: 8@ = random_vehicle_near_point 178.0 -990.0 26.0 in_radius 2.0 find_next 0 pass_wrecked 1 //IF and SET
then  
    0441: 8@ = car 8@ model 
    if //and
    8@ == #YARDIE
    //031B:   car 8@ primary_color 1
    then
        if
        13@==0
        then
        13@=2
        else
        13@=3
        end
    end
end
end
if or
13@==0
13@==1
then
if
05F0: 8@ = random_vehicle_near_point 155.0 -990.0 26.0 in_radius 2.0 find_next 0 pass_wrecked 1 //IF and SET
then  
    0441: 8@ = car 8@ model 
    if //and
    8@ == #YARDIE
    //031B:   car 8@ primary_color 1
    then
        if
        13@==0
        then
        13@=2
        else
        13@=3
        end
    end
end
end  
038F: load_texture 'sold2' as 5
end
038D: draw_texture 2 position 7@ 0.0 size 4@ 6@ RGBA 255 255 255 255
6@ = 512.0
6@ *= 4@
6@ /=1024.0
038D: draw_texture 4 position 9@ 10@ size 6@ 12@ RGBA 255 255 255 255    
05E0: 6@ = read_memory 9711636 size 4 virtual_protect 1  //Y 1080
0093: 6@ = integer 6@ to_float  
if 
15@==1
then
6@ *= 1.3     
end
//Sold out icons  
//Jeep
5@ = 674.0 //Left
5@ *= 4@
5@ /=1024.0
5@ += 7@
4@ = 194.0 //Top
4@ *= 6@ 
4@ /=576.0
6@ /= 7.0
12@ /= 9.0
038D: draw_texture 5 position 5@ 4@ size 6@ 12@ RGBA 255 255 255 255
6@ *= 7.0
12@ *= 9.0 
05E0: 5@ = read_memory 9711632 size 4 virtual_protect 1  //X 1920
0093: 5@ = integer 5@ to_float
4@=6@
4@*=1920.0
4@/=1080.0
//Humvee
if or
13@ == 1
13@ == 3
then
5@ = 674.0 //Left
5@ *= 4@
5@ /=1024.0
5@ += 7@
4@ = 268.0 //Top
4@ *= 6@ 
4@ /=576.0
6@ /= 7.0
12@ /= 9.0
038D: draw_texture 5 position 5@ 4@ size 6@ 12@ RGBA 255 255 255 255
6@ *= 7.0
12@ *= 9.0 
05E0: 5@ = read_memory 9711632 size 4 virtual_protect 1  //X 1920
0093: 5@ = integer 5@ to_float
4@=6@
4@*=1920.0
4@/=1080.0
end
//Tank
if or 
13@ == 2
13@ == 3
then
5@ = 674.0 //Left
5@ *= 4@
5@ /=1024.0
5@ += 7@
4@ = 338.0 //Top
4@ *= 6@ 
4@ /=576.0
6@ /= 7.0
12@ /= 9.0
038D: draw_texture 5 position 5@ 4@ size 6@ 12@ RGBA 255 255 255 255
6@ *= 7.0
12@ *= 9.0 
05E0: 5@ = read_memory 9711632 size 4 virtual_protect 1  //X 1920
0093: 5@ = integer 5@ to_float
4@=6@
4@*=1920.0
4@/=1080.0
end
//Purchase message
if
14@ > 0.0 //bought ok or insufficient funds
then
5@ = 388.0 //Left
5@ *= 4@
5@ /=1024.0
5@ += 7@
4@ = 177.0 //Top
4@ *= 6@ 
4@ /=576.0
6@ /= 2.0
12@ /= 3.4
038D: draw_texture 7 position 5@ 4@ size 6@ 12@ RGBA 255 255 255 255
6@ *= 2.0
12@ *= 3.4 
05E0: 5@ = read_memory 9711632 size 4 virtual_protect 1  //X 1920
0093: 5@ = integer 5@ to_float
4@=6@
4@*=1920.0
4@/=1080.0
end
//draw mouse
038D: draw_texture 8@ position 2@ 3@ size 32.0 64.0 RGBA 255 255 255 255  
//move mouse  
if 
15@==1
then
6@ /= 1.3     
end
if
6@<1080.0
then
10@ = 15.0
end
if 
15@==1
then
6@ *= 1.3     
end
if
10@ <> 15.0
then
10@ = 20.0
end 
5@ = 391.0
5@ *= 6@ 
5@ /=576.0 
if and 
00E1:   key_pressed 0 9
3@<5@
then
3@+=10@
end
5@ = 17.0
5@ *= 6@ 
5@ /=576.0 
if and
00E1:   key_pressed 0 8
3@>5@
then
3@-=10@
end  
5@ = 253.0
5@ *= 4@
5@ /=1024.0
5@ += 7@
if and
00E1:   key_pressed 0 10
2@>5@
then
2@-=10@
end   
5@ = 739.0
5@ *= 4@
5@ /=1024.0
5@ += 7@  
if and
00E1:   key_pressed 0 11
2@<5@
then
2@+=10@
end  
10@ = 17.0 //28.0
10@ *= 6@ 
10@ /=576.0
8@=1
//Buy Tank
1@= 669.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if or
13@==0
13@==1
then
if and
0248:   model #YARDIE available
14@ == 0.0 //not currently buying
2@>1@
then
1@= 750.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 355.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 390.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
if
010A:   player $PLAYER_CHAR money > 49999
then
14@ = 1.0
0109: player $PLAYER_CHAR money += -50000
038F: load_texture 'buyok' as 7
if
0197:   player $PLAYER_CHAR 0 165.0 -990.0 175.0 -1006.0
then
00A5: 8@ = create_car #YARDIE at 178.0 -990.0 26.0
else
00A5: 8@ = create_car #YARDIE at 155.0 -990.0 26.0
end
0175: set_car 8@ z_angle_to 90.0 
//0224: 8@ 80
//0229: set_car 8@ color_to 46 47 
0229: set_car 8@ color_to 46 78
03AB: set_car 8@ strong 1 
02AC: set_car 8@ immunities 1 0 0 0 0 
01C3: mark_car_as_no_longer_needed 8@
8@=1
if 
13@==0
then
13@=2
else
13@=3
end
else
14@ = 2.0
038F: load_texture 'buyerr' as 7
end  
end 
end
end
end
end
end
05E0: 5@ = read_memory 9711632 size 4 virtual_protect 1  //X 1920
0093: 5@ = integer 5@ to_float
//Buy Humvee
1@= 669.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if or
13@==0
13@==2
then
if and
14@ == 0.0 //not currently buying
2@>1@
0248:   model #YAKUZA available
then
1@= 750.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 285.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 315.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
if
010A:   player $PLAYER_CHAR money > 98999
then
14@ = 1.0
0109: player $PLAYER_CHAR money += -99000
038F: load_texture 'buyok' as 7     
if
0197:   player $PLAYER_CHAR 0 165.0 -990.0 175.0 -1006.0
then     
00A5: 8@ = create_car #YAKUZA at 178.0 -1014.0 26.0
else  
00A5: 8@ = create_car #YAKUZA at 155.0 -1014.0 26.0
end
0175: set_car 8@ z_angle_to 90.0 
0229: set_car 8@ color_to 6 0 
01C3: mark_car_as_no_longer_needed 8@
8@=1
if 
13@==0
then
13@=1
else
13@=3
end
else
14@ = 2.0
038F: load_texture 'buyerr' as 7
end  
end 
end
end
end
end
end
05E0: 5@ = read_memory 9711632 size 4 virtual_protect 1  //X 1920
0093: 5@ = integer 5@ to_float
//backspace
if 
0AB0:   key_pressed 8
then
13@ = 11@    //Next
11@ = 25
038F: load_texture 'load' as 5
0249: release_model #YARDIE
0249: release_model #YAKUZA
8@ = 1
jump @LOADING
end
//home button
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 0    //Next
11@ = 25
038F: load_texture 'load' as 5
0249: release_model #YARDIE
0249: release_model #YAKUZA
8@ = 1
jump @LOADING
end
end
end
end
//enter 8-ball's website
1@= 254.0 //Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 369.0 //Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 353.0 //Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 381.0 //Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
11@ = 25
13@ = 27   //Next
038F: load_texture 'load' as 5
8@ = 1
0249: release_model #YARDIE
0249: release_model #YAKUZA
jump @LOADING
end 
end
end
end
end
//back button
1@= 701.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 732.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 35.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 11@  //Next
11@ = 25
038F: load_texture 'load' as 5
0249: release_model #YARDIE
0249: release_model #YAKUZA
8@ = 1
jump @LOADING
end 
end
end
end
end
//close purchase message
1@= 452.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if and
14@ > 0.0
2@>1@
then
1@= 579.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 251.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 297.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
14@ = 0.0
end 
end
end
end
end
//exit internet
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
0249: release_model #YARDIE
0249: release_model #YAKUZA
jump @QUICKDESK
end
end
end
//jump or esc key exit
if or
00E1:   key_pressed 0 14
0AB0:   key_pressed 27
then
038F: load_texture 'load' as 5
0249: release_model #YARDIE
0249: release_model #YAKUZA
jump @QUICKDESK
end   
//home key
if
0AB0:   key_pressed 36
then
038F: load_texture 'load' as 5
0249: release_model #YARDIE
0249: release_model #YAKUZA
13@ = 0    //Next
11@ = 25
8@ = 1
jump @LOADING
end  
if or
0130:   player $PLAYER_CHAR busted  
0117:   player $PLAYER_CHAR wasted 
then
0249: release_model #YARDIE
0249: release_model #YAKUZA
jump @CLEANUP_100
end                  
jump @CAPITAL


:LCTOUR   //site 28
wait 0
038D: draw_texture 2 position 7@ 0.0 size 4@ 6@ RGBA 255 255 255 255
6@ = 512.0
6@ *= 4@
6@ /=1024.0
038D: draw_texture 4 position 9@ 10@ size 6@ 12@ RGBA 255 255 255 255    
05E0: 6@ = read_memory 9711636 size 4 virtual_protect 1  //Y 1080
0093: 6@ = integer 6@ to_float 
//draw mouse
038D: draw_texture 8@ position 2@ 3@ size 32.0 64.0 RGBA 255 255 255 255
//move mouse  
if
6@<1080.0
then
10@ = 15.0
end
if 
15@==1
then
6@ *= 1.3     
end
if
10@ <> 15.0
then
10@ = 20.0
end 
5@ = 391.0
5@ *= 6@ 
5@ /=576.0 
if and 
00E1:   key_pressed 0 9
3@<5@
then
3@+=10@
end
5@ = 17.0
5@ *= 6@ 
5@ /=576.0 
if and
00E1:   key_pressed 0 8
3@>5@
then
3@-=10@
end  
5@ = 253.0
5@ *= 4@
5@ /=1024.0
5@ += 7@
if and
00E1:   key_pressed 0 10
2@>5@
then
2@-=10@
end   
5@ = 739.0
5@ *= 4@
5@ /=1024.0
5@ += 7@  
if and
00E1:   key_pressed 0 11
2@<5@
then
2@+=10@
end  
10@ = 17.0 //28.0
10@ *= 6@ 
10@ /=576.0 
//backspace
if 
0AB0:   key_pressed 8
then
13@ = 11@   //Next
11@ = 28
8@ = 1
jump @LOADING
end
8@=1
//home button
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 0   //Next
11@ = 28
8@ = 1
jump @LOADING
end
end
end
end
//back button
1@= 701.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 732.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 35.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 11@   //Next
11@ = 28
8@ = 1
jump @LOADING
end 
end
end
end
end
//enter Portland
1@= 475.0 //Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 545.0 //Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 275.0 //Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 308.0 //Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
11@ = 28
13@ = 29  //Next
8@ = 1
jump @LOADING
end 
end
end
end
end
//enter Staunton
1@= 376.0 //Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 447.0 //Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 300.0 //Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 343.0 //Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
11@ = 28
13@ = 30  //Next
8@ = 1
jump @LOADING
end 
end
end
end
end
//enter Shoreside
1@= 277.0 //Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 353.0 //Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 267.0 //Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 303.0 //Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
11@ = 28
13@ = 31  //Next
8@ = 1
jump @LOADING
end 
end
end
end
end
//enter Upstate
1@= 376.0 //Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 464.0 //Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 182.0 //Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 212.0 //Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
11@ = 28
13@ = 32  //Next
8@ = 1
jump @LOADING
end 
end
end
end
end
//exit internet
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
038F: load_texture 'deskt' as 4
jump @DESKTOP_1
end
end
end
//jump or esc key exit
if or
00E1:   key_pressed 0 14
0AB0:   key_pressed 27
then
jump @QUICKDESK
end   
//home key
if
0AB0:   key_pressed 36
then
13@ = 0    //Next
11@ = 28
8@ = 1
jump @LOADING
end  
if or
0130:   player $PLAYER_CHAR busted  
0117:   player $PLAYER_CHAR wasted 
then
jump @CLEANUP_100
end                  
jump @LCTOUR


:TOUR_1   //site 29 (portland)
wait 0
038D: draw_texture 2 position 7@ 0.0 size 4@ 6@ RGBA 255 255 255 255
6@ = 512.0
6@ *= 4@
6@ /=1024.0
038D: draw_texture 4 position 9@ 10@ size 6@ 12@ RGBA 255 255 255 255    
05E0: 6@ = read_memory 9711636 size 4 virtual_protect 1  //Y 1080
0093: 6@ = integer 6@ to_float 
//draw mouse
038D: draw_texture 8@ position 2@ 3@ size 32.0 64.0 RGBA 255 255 255 255
//move mouse  
if
6@<1080.0
then
10@ = 15.0
end
if 
15@==1
then
6@ *= 1.3     
end
if
10@ <> 15.0
then
10@ = 20.0
end 
5@ = 391.0
5@ *= 6@ 
5@ /=576.0 
if and 
00E1:   key_pressed 0 9
3@<5@
then
3@+=10@
end
5@ = 17.0
5@ *= 6@ 
5@ /=576.0 
if and
00E1:   key_pressed 0 8
3@>5@
then
3@-=10@
end  
5@ = 253.0
5@ *= 4@
5@ /=1024.0
5@ += 7@
if and
00E1:   key_pressed 0 10
2@>5@
then
2@-=10@
end   
5@ = 739.0
5@ *= 4@
5@ /=1024.0
5@ += 7@  
if and
00E1:   key_pressed 0 11
2@<5@
then
2@+=10@
end  
10@ = 17.0 //28.0
10@ *= 6@ 
10@ /=576.0 
//backspace
if 
0AB0:   key_pressed 8
then
13@ = 11@   //Next
11@ = 29
8@ = 1
jump @LOADING
end
8@=1
//home button
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 0   //Next
11@ = 29
8@ = 1
jump @LOADING
end
end      
end
end
//back button
1@= 701.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 732.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 35.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 11@   //Next
11@ = 29
8@ = 1
jump @LOADING
end 
end
end
end
end
//8 ball
1@= 588.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 695.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 306.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 322.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 27   //Next
11@ = 29
8@ = 1
jump @LOADING
end 
end
end
end
end
//capital autos
1@= 588.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 695.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 322.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 346.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 25   //Next
11@ = 29
8@ = 1
jump @LOADING
end 
end
end
end
end
//luigi
1@= 588.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 695.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 346.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 363.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 35   //Next
11@ = 29
8@ = 1
jump @LOADING
end 
end
end
end
end
//back button within the page
1@= 534.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 582.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 157.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 180.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 28   //Next
11@ = 29
8@ = 1
jump @LOADING
end 
end
end
end
end
//exit internet
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
038F: load_texture 'deskt' as 4
jump @DESKTOP_1
end
end
end
//jump or esc key exit
if or
00E1:   key_pressed 0 14
0AB0:   key_pressed 27
then
jump @QUICKDESK
end   
//home key
if
0AB0:   key_pressed 36
then
13@ = 0    //Next
11@ = 29
8@ = 1
jump @LOADING
end  
if or
0130:   player $PLAYER_CHAR busted  
0117:   player $PLAYER_CHAR wasted 
then
jump @CLEANUP_100
end                  
jump @TOUR_1


:TOUR_2   //site 30 (staunton)
wait 0
038D: draw_texture 2 position 7@ 0.0 size 4@ 6@ RGBA 255 255 255 255
6@ = 512.0
6@ *= 4@
6@ /=1024.0
038D: draw_texture 4 position 9@ 10@ size 6@ 12@ RGBA 255 255 255 255    
05E0: 6@ = read_memory 9711636 size 4 virtual_protect 1  //Y 1080
0093: 6@ = integer 6@ to_float 
//draw mouse
038D: draw_texture 8@ position 2@ 3@ size 32.0 64.0 RGBA 255 255 255 255
//move mouse  
if
6@<1080.0
then
10@ = 15.0
end
if 
15@==1
then
6@ *= 1.3     
end
if
10@ <> 15.0
then
10@ = 20.0
end 
5@ = 391.0
5@ *= 6@ 
5@ /=576.0 
if and 
00E1:   key_pressed 0 9
3@<5@
then
3@+=10@
end
5@ = 17.0
5@ *= 6@ 
5@ /=576.0 
if and
00E1:   key_pressed 0 8
3@>5@
then
3@-=10@
end  
5@ = 253.0
5@ *= 4@
5@ /=1024.0
5@ += 7@
if and
00E1:   key_pressed 0 10
2@>5@
then
2@-=10@
end   
5@ = 739.0
5@ *= 4@
5@ /=1024.0
5@ += 7@  
if and
00E1:   key_pressed 0 11
2@<5@
then
2@+=10@
end  
10@ = 17.0 //28.0
10@ *= 6@ 
10@ /=576.0 
//backspace
if 
0AB0:   key_pressed 8
then
13@ = 11@   //Next
11@ = 30
8@ = 1
jump @LOADING
end
8@=1
//home button
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 0   //Next
11@ = 30
8@ = 1
jump @LOADING
end
end
end
end
//back button
1@= 701.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 732.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 35.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 11@   //Next
11@ = 30
8@ = 1
jump @LOADING
end 
end
end
end
end
//kenji
1@= 588.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 695.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 302.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 324.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 33   //Next
11@ = 30
8@ = 1
jump @LOADING
end 
end
end
end
end
//Love
1@= 588.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 695.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 324.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 345.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 34   //Next
11@ = 30
8@ = 1
jump @LOADING
end 
end
end
end
end
//back button within the page
1@= 534.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 582.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 157.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 180.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 28   //Next
11@ = 30
8@ = 1
jump @LOADING
end 
end
end
end
end
//exit internet
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
038F: load_texture 'deskt' as 4
jump @DESKTOP_1
end
end
end
//jump or esc key exit
if or
00E1:   key_pressed 0 14
0AB0:   key_pressed 27
then
jump @QUICKDESK
end   
//home key
if
0AB0:   key_pressed 36
then
13@ = 0    //Next
11@ = 30
8@ = 1
jump @LOADING
end  
if or
0130:   player $PLAYER_CHAR busted  
0117:   player $PLAYER_CHAR wasted 
then
jump @CLEANUP_100
end                  
jump @TOUR_2


:TOUR_3   //site 31 (shoreside)
wait 0
038D: draw_texture 2 position 7@ 0.0 size 4@ 6@ RGBA 255 255 255 255
6@ = 512.0
6@ *= 4@
6@ /=1024.0
038D: draw_texture 4 position 9@ 10@ size 6@ 12@ RGBA 255 255 255 255    
05E0: 6@ = read_memory 9711636 size 4 virtual_protect 1  //Y 1080
0093: 6@ = integer 6@ to_float 
//draw mouse
038D: draw_texture 8@ position 2@ 3@ size 32.0 64.0 RGBA 255 255 255 255
//move mouse  
if
6@<1080.0
then
10@ = 15.0
end
if 
15@==1
then
6@ *= 1.3     
end
if
10@ <> 15.0
then
10@ = 20.0
end 
5@ = 391.0
5@ *= 6@ 
5@ /=576.0 
if and 
00E1:   key_pressed 0 9
3@<5@
then
3@+=10@
end
5@ = 17.0
5@ *= 6@ 
5@ /=576.0 
if and
00E1:   key_pressed 0 8
3@>5@
then
3@-=10@
end  
5@ = 253.0
5@ *= 4@
5@ /=1024.0
5@ += 7@
if and
00E1:   key_pressed 0 10
2@>5@
then
2@-=10@
end   
5@ = 739.0
5@ *= 4@
5@ /=1024.0
5@ += 7@  
if and
00E1:   key_pressed 0 11
2@<5@
then
2@+=10@
end  
10@ = 17.0 //28.0
10@ *= 6@ 
10@ /=576.0 
//backspace
if 
0AB0:   key_pressed 8
then
13@ = 11@   //Next
11@ = 31
8@ = 1
jump @LOADING
end
8@=1
//home button
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 0   //Next
11@ = 31
8@ = 1
jump @LOADING
end
end
end
end
//back button
1@= 701.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 732.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 35.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 11@   //Next
11@ = 31
8@ = 1
jump @LOADING
end 
end
end
end
end
//airport
1@= 588.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 695.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 340.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 375.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 36   //Next
11@ = 31
8@ = 1
jump @LOADING
end 
end
end
end
end
//back button within the page
1@= 534.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 582.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 157.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 180.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 28   //Next
11@ = 31
8@ = 1
jump @LOADING
end 
end
end
end
end
//exit internet
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
038F: load_texture 'deskt' as 4
jump @DESKTOP_1
end
end
end
//jump or esc key exit
if or
00E1:   key_pressed 0 14
0AB0:   key_pressed 27
then
jump @QUICKDESK
end   
//home key
if
0AB0:   key_pressed 36
then
13@ = 0    //Next
11@ = 31
8@ = 1
jump @LOADING
end  
if or
0130:   player $PLAYER_CHAR busted  
0117:   player $PLAYER_CHAR wasted 
then
jump @CLEANUP_100
end                  
jump @TOUR_3


:TOUR_4   //site 32 (upstate)
wait 0
038D: draw_texture 2 position 7@ 0.0 size 4@ 6@ RGBA 255 255 255 255
6@ = 512.0
6@ *= 4@
6@ /=1024.0
038D: draw_texture 4 position 9@ 10@ size 6@ 12@ RGBA 255 255 255 255    
05E0: 6@ = read_memory 9711636 size 4 virtual_protect 1  //Y 1080
0093: 6@ = integer 6@ to_float 
//draw mouse
038D: draw_texture 8@ position 2@ 3@ size 32.0 64.0 RGBA 255 255 255 255
//move mouse  
if
6@<1080.0
then
10@ = 15.0
end
if 
15@==1
then
6@ *= 1.3     
end
if
10@ <> 15.0
then
10@ = 20.0
end 
5@ = 391.0
5@ *= 6@ 
5@ /=576.0 
if and 
00E1:   key_pressed 0 9
3@<5@
then
3@+=10@
end
5@ = 17.0
5@ *= 6@ 
5@ /=576.0 
if and
00E1:   key_pressed 0 8
3@>5@
then
3@-=10@
end  
5@ = 253.0
5@ *= 4@
5@ /=1024.0
5@ += 7@
if and
00E1:   key_pressed 0 10
2@>5@
then
2@-=10@
end   
5@ = 739.0
5@ *= 4@
5@ /=1024.0
5@ += 7@  
if and
00E1:   key_pressed 0 11
2@<5@
then
2@+=10@
end  
10@ = 17.0 //28.0
10@ *= 6@ 
10@ /=576.0 
//backspace
if 
0AB0:   key_pressed 8
then
13@ = 11@   //Next
11@ = 32
8@ = 1
jump @LOADING
end
8@=1
//home button
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 0   //Next
11@ = 32
8@ = 1
jump @LOADING
end
end
end
end
//back button
1@= 701.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 732.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 35.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 11@   //Next
11@ = 32
8@ = 1
jump @LOADING
end 
end
end
end
end
//back button within the page
1@= 534.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 582.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 157.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 180.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 28   //Next
11@ = 32
8@ = 1
jump @LOADING
end 
end
end
end
end
//exit internet
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
038F: load_texture 'deskt' as 4
jump @DESKTOP_1
end
end
end
//jump or esc key exit
if or
00E1:   key_pressed 0 14
0AB0:   key_pressed 27
then
jump @QUICKDESK
end   
//home key
if
0AB0:   key_pressed 36
then
13@ = 0    //Next
11@ = 32
8@ = 1
jump @LOADING
end  
if or
0130:   player $PLAYER_CHAR busted  
0117:   player $PLAYER_CHAR wasted 
then
jump @CLEANUP_100
end                  
jump @TOUR_4


:KENJI   //site 33
wait 0
038D: draw_texture 2 position 7@ 0.0 size 4@ 6@ RGBA 255 255 255 255
6@ = 512.0
6@ *= 4@
6@ /=1024.0
038D: draw_texture 4 position 9@ 10@ size 6@ 12@ RGBA 255 255 255 255    
05E0: 6@ = read_memory 9711636 size 4 virtual_protect 1  //Y 1080
0093: 6@ = integer 6@ to_float 
//draw mouse
038D: draw_texture 8@ position 2@ 3@ size 32.0 64.0 RGBA 255 255 255 255
//move mouse  
if
6@<1080.0
then
10@ = 15.0
end
if 
15@==1
then
6@ *= 1.3     
end
if
10@ <> 15.0
then
10@ = 20.0
end 
5@ = 391.0
5@ *= 6@ 
5@ /=576.0 
if and 
00E1:   key_pressed 0 9
3@<5@
then
3@+=10@
end
5@ = 17.0
5@ *= 6@ 
5@ /=576.0 
if and
00E1:   key_pressed 0 8
3@>5@
then
3@-=10@
end  
5@ = 253.0
5@ *= 4@
5@ /=1024.0
5@ += 7@
if and
00E1:   key_pressed 0 10
2@>5@
then
2@-=10@
end   
5@ = 739.0
5@ *= 4@
5@ /=1024.0
5@ += 7@  
if and
00E1:   key_pressed 0 11
2@<5@
then
2@+=10@
end  
10@ = 17.0 //28.0
10@ *= 6@ 
10@ /=576.0 
//backspace
if 
0AB0:   key_pressed 8
then
13@ = 11@   //Next
11@ = 33
8@ = 1
jump @LOADING
end
8@=1
//home button
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 0   //Next
11@ = 33
8@ = 1
jump @LOADING
end
end
end
end
//back button
1@= 701.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 732.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 35.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 11@   //Next
11@ = 33
8@ = 1
jump @LOADING
end 
end
end
end
end
//exit internet
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
038F: load_texture 'deskt' as 4
jump @DESKTOP_1
end
end
end
//jump or esc key exit
if or
00E1:   key_pressed 0 14
0AB0:   key_pressed 27
then
jump @QUICKDESK
end   
//home key
if
0AB0:   key_pressed 36
then
13@ = 0    //Next
11@ = 33
8@ = 1
jump @LOADING
end  
if or
0130:   player $PLAYER_CHAR busted  
0117:   player $PLAYER_CHAR wasted 
then
jump @CLEANUP_100
end                  
jump @KENJI


:LOVE   //site 34
wait 0
038D: draw_texture 2 position 7@ 0.0 size 4@ 6@ RGBA 255 255 255 255
6@ = 512.0
6@ *= 4@
6@ /=1024.0
038D: draw_texture 4 position 9@ 10@ size 6@ 12@ RGBA 255 255 255 255    
05E0: 6@ = read_memory 9711636 size 4 virtual_protect 1  //Y 1080
0093: 6@ = integer 6@ to_float 
//draw mouse
038D: draw_texture 8@ position 2@ 3@ size 32.0 64.0 RGBA 255 255 255 255
//move mouse  
if
6@<1080.0
then
10@ = 15.0
end
if 
15@==1
then
6@ *= 1.3     
end
if
10@ <> 15.0
then
10@ = 20.0
end 
5@ = 391.0
5@ *= 6@ 
5@ /=576.0 
if and 
00E1:   key_pressed 0 9
3@<5@
then
3@+=10@
end
5@ = 17.0
5@ *= 6@ 
5@ /=576.0 
if and
00E1:   key_pressed 0 8
3@>5@
then
3@-=10@
end  
5@ = 253.0
5@ *= 4@
5@ /=1024.0
5@ += 7@
if and
00E1:   key_pressed 0 10
2@>5@
then
2@-=10@
end   
5@ = 739.0
5@ *= 4@
5@ /=1024.0
5@ += 7@  
if and
00E1:   key_pressed 0 11
2@<5@
then
2@+=10@
end  
10@ = 17.0 //28.0
10@ *= 6@ 
10@ /=576.0 
//backspace
if 
0AB0:   key_pressed 8
then
13@ = 11@   //Next
11@ = 34
8@ = 1
jump @LOADING
end
8@=1
//home button
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 0   //Next
11@ = 34
8@ = 1
jump @LOADING
end
end
end
end
//back button
1@= 701.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 732.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 35.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 11@   //Next
11@ = 34
8@ = 1
jump @LOADING
end 
end
end
end
end
//exit internet
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
038F: load_texture 'deskt' as 4
jump @DESKTOP_1
end
end
end
//jump or esc key exit
if or
00E1:   key_pressed 0 14
0AB0:   key_pressed 27
then
jump @QUICKDESK
end   
//home key
if
0AB0:   key_pressed 36
then
13@ = 0    //Next
11@ = 34
8@ = 1
jump @LOADING
end  
if or
0130:   player $PLAYER_CHAR busted  
0117:   player $PLAYER_CHAR wasted 
then
jump @CLEANUP_100
end                  
jump @LOVE


:LUIGI   //site 35
wait 0
038D: draw_texture 2 position 7@ 0.0 size 4@ 6@ RGBA 255 255 255 255
6@ = 512.0
6@ *= 4@
6@ /=1024.0
038D: draw_texture 4 position 9@ 10@ size 6@ 12@ RGBA 255 255 255 255    
05E0: 6@ = read_memory 9711636 size 4 virtual_protect 1  //Y 1080
0093: 6@ = integer 6@ to_float 
//draw mouse
038D: draw_texture 8@ position 2@ 3@ size 32.0 64.0 RGBA 255 255 255 255
//move mouse  
if
6@<1080.0
then
10@ = 15.0
end
if 
15@==1
then
6@ *= 1.3     
end
if
10@ <> 15.0
then
10@ = 20.0
end 
5@ = 391.0
5@ *= 6@ 
5@ /=576.0 
if and 
00E1:   key_pressed 0 9
3@<5@
then
3@+=10@
end
5@ = 17.0
5@ *= 6@ 
5@ /=576.0 
if and
00E1:   key_pressed 0 8
3@>5@
then
3@-=10@
end  
5@ = 253.0
5@ *= 4@
5@ /=1024.0
5@ += 7@
if and
00E1:   key_pressed 0 10
2@>5@
then
2@-=10@
end   
5@ = 739.0
5@ *= 4@
5@ /=1024.0
5@ += 7@  
if and
00E1:   key_pressed 0 11
2@<5@
then
2@+=10@
end  
10@ = 17.0 //28.0
10@ *= 6@ 
10@ /=576.0 
//backspace
if 
0AB0:   key_pressed 8
then
13@ = 11@   //Next
11@ = 35
8@ = 1
jump @LOADING
end
8@=1
//home button
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 0   //Next
11@ = 35
8@ = 1
jump @LOADING
end
end
end
end
//back button
1@= 701.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 732.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 35.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 11@   //Next
11@ = 35
8@ = 1
jump @LOADING
end 
end
end
end
end
//exit internet
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
038F: load_texture 'deskt' as 4
jump @DESKTOP_1
end
end
end
//jump or esc key exit
if or
00E1:   key_pressed 0 14
0AB0:   key_pressed 27
then
jump @QUICKDESK
end   
//home key
if
0AB0:   key_pressed 36
then
13@ = 0    //Next
11@ = 35
8@ = 1
jump @LOADING
end  
if or
0130:   player $PLAYER_CHAR busted  
0117:   player $PLAYER_CHAR wasted 
then
jump @CLEANUP_100
end                  
jump @LUIGI


:AIRPORT   //site 36
wait 0
038D: draw_texture 2 position 7@ 0.0 size 4@ 6@ RGBA 255 255 255 255
6@ = 512.0
6@ *= 4@
6@ /=1024.0
038D: draw_texture 4 position 9@ 10@ size 6@ 12@ RGBA 255 255 255 255    
05E0: 6@ = read_memory 9711636 size 4 virtual_protect 1  //Y 1080
0093: 6@ = integer 6@ to_float 
//draw mouse
038D: draw_texture 8@ position 2@ 3@ size 32.0 64.0 RGBA 255 255 255 255
//move mouse  
if
6@<1080.0
then
10@ = 15.0
end
if 
15@==1
then
6@ *= 1.3     
end
if
10@ <> 15.0
then
10@ = 20.0
end 
5@ = 391.0
5@ *= 6@ 
5@ /=576.0 
if and 
00E1:   key_pressed 0 9
3@<5@
then
3@+=10@
end
5@ = 17.0
5@ *= 6@ 
5@ /=576.0 
if and
00E1:   key_pressed 0 8
3@>5@
then
3@-=10@
end  
5@ = 253.0
5@ *= 4@
5@ /=1024.0
5@ += 7@
if and
00E1:   key_pressed 0 10
2@>5@
then
2@-=10@
end   
5@ = 739.0
5@ *= 4@
5@ /=1024.0
5@ += 7@  
if and
00E1:   key_pressed 0 11
2@<5@
then
2@+=10@
end  
10@ = 17.0 //28.0
10@ *= 6@ 
10@ /=576.0 
//backspace
if 
0AB0:   key_pressed 8
then
13@ = 11@   //Next
11@ = 36
8@ = 1
jump @LOADING
end
8@=1
//home button
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 0   //Next
11@ = 36
8@ = 1
jump @LOADING
end
end
end
end
//back button
1@= 701.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 732.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 35.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 11@   //Next
11@ = 36
8@ = 1
jump @LOADING
end 
end
end
end
end
//exit internet
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
038F: load_texture 'deskt' as 4
jump @DESKTOP_1
end
end
end
//jump or esc key exit
if or
00E1:   key_pressed 0 14
0AB0:   key_pressed 27
then
jump @QUICKDESK
end   
//home key
if
0AB0:   key_pressed 36
then
13@ = 0    //Next
11@ = 36
8@ = 1
jump @LOADING
end  
if or
0130:   player $PLAYER_CHAR busted  
0117:   player $PLAYER_CHAR wasted 
then
jump @CLEANUP_100
end                  
jump @AIRPORT


:HOME_3  //site 37
wait 0
038D: draw_texture 2 position 7@ 0.0 size 4@ 6@ RGBA 255 255 255 255
6@ = 512.0
6@ *= 4@
6@ /=1024.0
038D: draw_texture 4 position 9@ 10@ size 6@ 12@ RGBA 255 255 255 255    
05E0: 6@ = read_memory 9711636 size 4 virtual_protect 1  //Y 1080
0093: 6@ = integer 6@ to_float  
//draw mouse
038D: draw_texture 8@ position 2@ 3@ size 32.0 64.0 RGBA 255 255 255 255
//move mouse  
if
6@<1080.0
then
10@ = 15.0
end
if 
15@==1
then
6@ *= 1.3     
end
if
10@ <> 15.0
then
10@ = 20.0
end 
5@ = 391.0
5@ *= 6@ 
5@ /=576.0 
if and 
00E1:   key_pressed 0 9
3@<5@
then
3@+=10@
end
5@ = 17.0
5@ *= 6@ 
5@ /=576.0 
if and
00E1:   key_pressed 0 8
3@>5@
then
3@-=10@
end  
5@ = 253.0
5@ *= 4@
5@ /=1024.0
5@ += 7@
if and
00E1:   key_pressed 0 10
2@>5@
then
2@-=10@
end   
5@ = 739.0
5@ *= 4@
5@ /=1024.0
5@ += 7@  
if and
00E1:   key_pressed 0 11
2@<5@
then
2@+=10@
end  
10@ = 17.0 //28.0
10@ *= 6@ 
10@ /=576.0
//backspace
if and
11@ <> 14
0AB0:   key_pressed 8
then
13@ = 11@
11@ = 37
8@ = 1
jump @LOADING
end
8@=1
//refresh button
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 13    //Next
11@ = 37
8@ = 1
jump @LOADING
end
end
end
end
//enter blogs
1@= 350.0 //Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 556.0 //Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 212.0 //Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 239.0 //Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
11@ = 37
13@ = 39  //Next
8@ = 1
jump @LOADING
end 
end
end
end
end
//enter beautyreset
1@= 350.0 //Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 511.0 //Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 243.0 //Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 270.0 //Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
11@ = 37
13@ = 40  //Next
8@ = 1
jump @LOADING
end 
end
end
end
end
//enter LCPD
1@= 350.0 //Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 531.0 //Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 270.0 //Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 297.0 //Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
11@ = 37
13@ = 21  //Next
8@ = 1
jump @LOADING
end 
end
end
end
end
//enter hiphophoneys
1@= 350.0 //Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 520.0 //Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 298.0 //Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 323.0 //Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
11@ = 37
13@ = 38  //Next
8@ = 1
jump @LOADING
end 
end
end
end
end
//enter contract killers
1@= 350.0 //Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 578.0 //Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 325.0 //Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 350.0 //Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
11@ = 37
13@ = 41  //Next
8@ = 1
jump @LOADING
end 
end
end
end
end
//enter lotto
1@= 350.0 //Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 518.0 //Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 350.0 //Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 379.0 //Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
11@ = 37
13@ = 20  //Next
8@ = 1
jump @LOADING
end 
end
end
end
end
//back button
1@= 701.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if and
11@<>14
2@>1@
then
1@= 732.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 35.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 11@
11@ = 37
8@ = 1
jump @LOADING
end 
end
end
end
end
//exit internet
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
038F: load_texture 'deskt' as 4
jump @DESKTOP_1
end
end
end
//jump or esc key exit
if or
00E1:   key_pressed 0 14
0AB0:   key_pressed 27
then
jump @QUICKDESK
end 
//home key
if
0AB0:   key_pressed 36
then
13@ = 0    //Next
11@ = 37
8@ = 1
jump @LOADING
end  
if or
0130:   player $PLAYER_CHAR busted  
0117:   player $PLAYER_CHAR wasted 
then
jump @CLEANUP_100
end                               
jump @HOME_3


:HIPHOP   //site 38
wait 0
if 14@==0.0
then
   if
   010F:   player $PLAYER_CHAR wanted_level > 5
   then
   14@=1.0
   else
   010D: set_player $PLAYER_CHAR wanted_level_to 5
   14@=1.0
   end
end
038D: draw_texture 2 position 7@ 0.0 size 4@ 6@ RGBA 255 255 255 255
6@ = 512.0
6@ *= 4@
6@ /=1024.0
038D: draw_texture 4 position 9@ 10@ size 6@ 12@ RGBA 255 255 255 255    
05E0: 6@ = read_memory 9711636 size 4 virtual_protect 1  //Y 1080
0093: 6@ = integer 6@ to_float 
//draw mouse
038D: draw_texture 8@ position 2@ 3@ size 32.0 64.0 RGBA 255 255 255 255
//move mouse  
if
6@<1080.0
then
10@ = 15.0
end
if 
15@==1
then
6@ *= 1.3     
end
if
10@ <> 15.0
then
10@ = 20.0
end 
5@ = 391.0
5@ *= 6@ 
5@ /=576.0 
if and 
00E1:   key_pressed 0 9
3@<5@
then
3@+=10@
end
5@ = 17.0
5@ *= 6@ 
5@ /=576.0 
if and
00E1:   key_pressed 0 8
3@>5@
then
3@-=10@
end  
5@ = 253.0
5@ *= 4@
5@ /=1024.0
5@ += 7@
if and
00E1:   key_pressed 0 10
2@>5@
then
2@-=10@
end   
5@ = 739.0
5@ *= 4@
5@ /=1024.0
5@ += 7@  
if and
00E1:   key_pressed 0 11
2@<5@
then
2@+=10@
end  
10@ = 17.0 //28.0
10@ *= 6@ 
10@ /=576.0 
//backspace
if 
0AB0:   key_pressed 8
then
13@ = 11@   //Next
11@ = 38
8@ = 1
jump @LOADING
end
8@=1
//home button
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 0   //Next
11@ = 38
8@ = 1
jump @LOADING
end
end
end
end
//back button
1@= 701.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 732.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 35.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 11@   //Next
11@ = 38
8@ = 1
jump @LOADING
end 
end
end
end
end
//exit internet
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
038F: load_texture 'deskt' as 4
jump @DESKTOP_1
end
end
end
//jump or esc key exit
if or
00E1:   key_pressed 0 14
0AB0:   key_pressed 27
then
jump @QUICKDESK
end   
//home key
if
0AB0:   key_pressed 36
then
13@ = 0    //Next
11@ = 38
8@ = 1
jump @LOADING
end  
if or
0130:   player $PLAYER_CHAR busted  
0117:   player $PLAYER_CHAR wasted 
then
jump @CLEANUP_100
end                  
jump @HIPHOP


:AREA51   //site 39
wait 0
038D: draw_texture 2 position 7@ 0.0 size 4@ 6@ RGBA 255 255 255 255
6@ = 512.0
6@ *= 4@
6@ /=1024.0
038D: draw_texture 4 position 9@ 10@ size 6@ 12@ RGBA 255 255 255 255    
05E0: 6@ = read_memory 9711636 size 4 virtual_protect 1  //Y 1080
0093: 6@ = integer 6@ to_float 
//draw mouse
038D: draw_texture 8@ position 2@ 3@ size 32.0 64.0 RGBA 255 255 255 255
//move mouse  
if
6@<1080.0
then
10@ = 15.0
end
if 
15@==1
then
6@ *= 1.3     
end
if
10@ <> 15.0
then
10@ = 20.0
end 
5@ = 391.0
5@ *= 6@ 
5@ /=576.0 
if and 
00E1:   key_pressed 0 9
3@<5@
then
3@+=10@
end
5@ = 17.0
5@ *= 6@ 
5@ /=576.0 
if and
00E1:   key_pressed 0 8
3@>5@
then
3@-=10@
end  
5@ = 253.0
5@ *= 4@
5@ /=1024.0
5@ += 7@
if and
00E1:   key_pressed 0 10
2@>5@
then
2@-=10@
end   
5@ = 739.0
5@ *= 4@
5@ /=1024.0
5@ += 7@  
if and
00E1:   key_pressed 0 11
2@<5@
then
2@+=10@
end  
10@ = 17.0 //28.0
10@ *= 6@ 
10@ /=576.0 
//backspace
if 
0AB0:   key_pressed 8
then
13@ = 11@   //Next
11@ = 39
8@ = 1
jump @LOADING
end
8@=1
//home button
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 0   //Next
11@ = 39
8@ = 1
jump @LOADING
end
end
end
end
//back button
1@= 701.0//Left
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@= 732.0//Right
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@<1@
then
1@ = 35.0//Top
1@ *= 6@ 
1@ /=576.0
if
3@>1@
then
1@ = 69.0//Bot
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
13@ = 11@   //Next
11@ = 39
8@ = 1
jump @LOADING
end 
end
end
end
end
//exit internet
1@ = 732.0
1@ *= 4@
1@ /=1024.0
1@ += 7@
if
2@>1@
then
1@ = 35.0
1@ *= 6@ 
1@ /=576.0
if
3@<1@
then
8@=6
if
00E1:   key_pressed 0 15
then
038F: load_texture 'deskt' as 4
jump @DESKTOP_1
end
end
end
//jump or esc key exit
if or
00E1:   key_pressed 0 14
0AB0:   key_pressed 27
then
jump @QUICKDESK
end   
//home key
if
0AB0:   key_pressed 36
then
13@ = 0    //Next
11@ = 39
8@ = 1
jump @LOADING
end  
if or
0130:   player $PLAYER_CHAR busted  
0117:   player $PLAYER_CHAR wasted 
then
jump @CLEANUP_100
end                  
jump @AREA51


:LOADING
wait 0
if
8@==1
then
0391: release_textures
0390: load_txd_dictionary 'web'
038F: load_texture 'pointer' as 1
if 
15@==1
then
038F: load_texture 'lc01' as 2
else
038F: load_texture 'bg_pc' as 2
end
038F: load_texture 'load' as 5
if  or
13@==13
13@==14
13@==37
13@==0
then
if  or
11@==13
11@==14
11@==37
then
038F: load_texture 'load2' as 5
else
if and
13@==0 
11@==0
then
038F: load_texture 'load2' as 5
end
end
end
038F: load_texture 'finger' as 6
//load capital autos models
if
13@==25
then
0247: request_model #YAKUZA
0247: request_model #YARDIE   
end
//load warmart models
if
13@==9
then
0247: request_model #PATRIOT
0247: request_model #RHINO    
end
//load ebay1 models
if
13@==22
then
0247: request_model #BAT
end
//load ebay2 models
if
13@==24
then
0247: request_model #LANDSTAL
end
//load ebay3 models
if
13@==26
then
0247: request_model #CORPSE
end
//load ammo1 models
if
13@==8
then
0247: request_model #UZI
0247: request_model #AK47    
0247: request_model #M16   
end
//load ammo2 models
if
13@==12
then
0247: request_model #SHOTGUN
0247: request_model #ROCKET 
0247: request_model #GRENADE
end
end
038D: draw_texture 2 position 7@ 0.0 size 4@ 6@ RGBA 255 255 255 255
6@ = 512.0
6@ *= 4@
6@ /=1024.0
038D: draw_texture 5 position 9@ 10@ size 6@ 12@ RGBA 255 255 255 255    
05E0: 6@ = read_memory 9711636 size 4 virtual_protect 1  //Y 1080
0093: 6@ = integer 6@ to_float  
//draw mouse
038D: draw_texture 1 position 2@ 3@ size 32.0 64.0 RGBA 255 255 255 255        
//move mouse  
if
6@<1080.0
then
10@ = 15.0
end
if 
15@==1
then
6@ *= 1.3
end
if
10@ <> 15.0
then
10@ = 20.0
end 
5@ = 391.0
5@ *= 6@ 
5@ /=576.0 
if and 
00E1:   key_pressed 0 9
3@<5@
then
3@+=10@
end
5@ = 17.0
5@ *= 6@ 
5@ /=576.0 
if and
00E1:   key_pressed 0 8
3@>5@
then
3@-=10@
end  
5@ = 253.0
5@ *= 4@
5@ /=1024.0
5@ += 7@
if and
00E1:   key_pressed 0 10
2@>5@
then
2@-=10@
end   
5@ = 739.0
5@ *= 4@
5@ /=1024.0
5@ += 7@  
if and
00E1:   key_pressed 0 11
2@<5@
then
2@+=10@
end  
10@ = 17.0 //28.0
10@ *= 6@ 
10@ /=576.0
//jump or esc key exit
if or
00E1:   key_pressed 0 14
0AB0:   key_pressed 27
then
jump @QUICKDESK
end
8@+=1
if 
15@==1
then
6@ /= 1.3
end
if
13@==23 //ebay random
then
8@=1 
if 
15@==1
then
6@ *= 1.3
end
jump @DIRECTORY_BASE
end
if and
6@<1080.0
8@>21  
then
8@=1 
if 
15@==1
then
6@ *= 1.3
end
jump @DIRECTORY_BASE
end
if and
6@>=1080.0
8@>31  
then
8@=1 
if 
15@==1
then
6@ *= 1.3
end
jump @DIRECTORY_BASE
end
if 
15@==1
then
6@ *= 1.3
end
jump @LOADING


:QUICKDESK
038F: load_texture 'deskt' as 4
jump @DESKTOP_1


:CLEANUP_100
fade 1 3000
wait 10
if
010F:   player $PLAYER_CHAR wanted_level > 2
then
0054: store_player $PLAYER_CHAR position_to 1@ 2@ 3@ 
0395: clear_area 1 at 1@ 2@ 3@ range 1.0
03BA: clear_cars_from_cube 156.0 -990.0 10.0 177.0 -1006.0 30.0
0055: put_player $PLAYER_CHAR at 1@ 2@ 26.0
end
03F0: enable_text_draw 0
0391: release_textures
wait 1500
if 
0256:   player $PLAYER_CHAR defined 
jf @NONAME_2
wait 100
if
010F:   player $PLAYER_CHAR wanted_level > 2
then
wait 2000
01B4: set_player $PLAYER_CHAR can_move 1
else
01B4: set_player $PLAYER_CHAR can_move 1
end
wait 2900
jump @NONAME_2